cpm-support

textPage 32 of 801
50 messages on this page
Sunday, November 17, 2024
Avatar for 1b8f8ff23f966ddea0ab1c97fac8c1d2c5451c7ee36ccb3789db04f85e485371
User 1b8f8f
thats good to know -1 works on that setting to ill use it next seed for sure
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
but i'm correct on the MaxChunkAge πŸ˜›
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
a yes πŸ˜›
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
so it's safe ^^
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
-1 means it's disabled. It's also the default setting when you download the 7 days dedicated server from steam
Avatar for 1b8f8ff23f966ddea0ab1c97fac8c1d2c5451c7ee36ccb3789db04f85e485371
User 1b8f8f
yeah -1 is fine for savedata
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
doing 5000 is just loading up the saved game with extra data for nothing. Apart from this if you set a limit on
SaveDataLimit
it will still reset when thats rached. If you leave
SaveDataLimit
to -1 it will keep loading up the saved game
Avatar for 1b8f8ff23f966ddea0ab1c97fac8c1d2c5451c7ee36ccb3789db04f85e485371
User 1b8f8f
good idea, idk if -1 would work havent tested it and wouldn't trust putting a negative value there.
Avatar for a99ec1e2165e19b8b1e4a84ba853a5a2aefae9b744255fe383238ff061fcfbdf
User a99ec1
βœ…
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
?? make it -1 and it's disabled
Avatar for 1b8f8ff23f966ddea0ab1c97fac8c1d2c5451c7ee36ccb3789db04f85e485371
User 1b8f8f
crank this value up and you wont have to worry about region resets
Avatar for 602ca815dc7501e6a962147ab179d09dca96d576877ccc458c8656c35bc7361b
User 602ca8
2000
Avatar for a99ec1e2165e19b8b1e4a84ba853a5a2aefae9b744255fe383238ff061fcfbdf
User a99ec1
What access level should be.So that players can look at the map, but do nothing in it.I tried 100 and it didn't help.
image.png

image.png

PNG β€’ 14.3 KB

image.png

image.png

PNG β€’ 34.3 KB

Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
If anyone knows how to prevent reset of regions with bedrolls placed down, let me know please. Thank you. Also, I do not want to manually make a adv claim for each bedroll. I'd like players to be able to place a bedroll, and it act like a claim just in case they want a rat hole for a little bit, then allow them the ability to maker a lcb once they feel comfortable enough to do so. Basically i'd like to prevent region resets of regions with bedrolls in them.
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
Thank you for your wonderful time.
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
So that is a simple no correct? Not "you did read what it states yes?" lol
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
Because bedrolls are not claiming land.
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
Yes it does not state that it excludes regions with bedrolls...
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
You did read what it states yes?
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
so does it exclude regions with bedrolls as well? or no?
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
docs: The commands for this option are very similar to the regular reset region commands, but understanding what they apply to is much more complicated. In short, these commands will wipe every region on the map that is not 'claimed' in some way. There are two criteria that are checked to determine if a region is claimed or not. If any of them are true, the region will not be reset:
The region contains one or more Land Claim Blocks, or the LCB radius of a block extends into the region. This is represented on the screenshot as a solid yellow square (the LCB) surrounded by another yellow square (the LCB protection radius). In this example, both region 4.-4.2 and region r.-5.2 are considered claimed by that single LCB and its radius.
The region contains one or more Normal Advanced Claims, or at least part of an advanced claim extends into the region. This is represented in the screenshot by the green rectangle. Because this claim overlaps two regions, both r.-4.0 and r.-5.0 are protected.
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
that does not exclude bedrolls though? It does not say so in the docs?
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
The command is "resetunclaimedregions".
You should probably take a look at the docs.
Avatar for b6c97b9f13730459cef05f3a8afd4646021d4dc38d01a821403fe100fc5fc6b0
User b6c97b
any way to reset the map other than areas with lcb or bedrolls down?
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
Every 4 hours is kind of extreme
Avatar for 9dc6e15c99d2e26000582fccfabec6b156cffb7e05465b492f65f95d9289e4ed
User 9dc6e1
Would be hard to work out with restart every 4 hours
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
But only the last section would be bloodmoon aware, so that can be a bit odd.
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
If you want to do 30 minutes, I would suggest timed messages every five minutes, and then a 10-minute shutdownba. shutdownba will send a message every minute
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
Takes longer to do them. Can't please everyone.
Avatar for 9dc6e15c99d2e26000582fccfabec6b156cffb7e05465b492f65f95d9289e4ed
User 9dc6e1
lol
Avatar for 44dc9956fa8ccaebb4f731417c8184f9c2e41fcfb57cea3d7330e76051749608
User 44dc99
That has basically been the case for a couple of years now.
Avatar for 9dc6e15c99d2e26000582fccfabec6b156cffb7e05465b492f65f95d9289e4ed
User 9dc6e1
few people complaining during a tier 5 poi
Avatar for 23fa6481638002a74556b9cac6e9e906cdf12551a21ddd6d0b0134fc009c8f88
User 23fa64
What Mad mentioned will work, unless there is a bloodmoon.
Then the restart gets delayed.
A 30 minute countdown is really long.
Most of us just use 10 minutes.
Avatar for 9dc6e15c99d2e26000582fccfabec6b156cffb7e05465b492f65f95d9289e4ed
User 9dc6e1
deleted other post
Avatar for 2fc02addfc2b08cf731c591ce3ec1458095131979eff88a05d79d32a80be0d20
User 2fc02a
use a countdown like this but however often you want to make it say the time, and at the end do shutdownba 5
wait(120);
say "[FF0507]8 minutes [4FFF00]till restart![-]";
wait(120);```
Avatar for 23fa6481638002a74556b9cac6e9e906cdf12551a21ddd6d0b0134fc009c8f88
User 23fa64
Please only post your question in 1 channel.
This would be the correct channel.
Avatar for 23fa6481638002a74556b9cac6e9e906cdf12551a21ddd6d0b0134fc009c8f88
User 23fa64
No content
Avatar for 9dc6e15c99d2e26000582fccfabec6b156cffb7e05465b492f65f95d9289e4ed
User 9dc6e1
I have shutdownba 30 is there a way to make it so doesnt countdown every minute until the last 5 mins in game
Saturday, November 16, 2024
Avatar for a99ec1e2165e19b8b1e4a84ba853a5a2aefae9b744255fe383238ff061fcfbdf
User a99ec1
No content
image.png

image.png

PNG β€’ 528.8 KB

image.png

image.png

PNG β€’ 34.9 KB

Avatar for a99ec1e2165e19b8b1e4a84ba853a5a2aefae9b744255fe383238ff061fcfbdf
User a99ec1
What permission should be given to landclaim for players so that they cannot put claim blocks and so engage in construction.And then I put up a zone near the merchant and it turned out that the initial excavation quest was not given, more precisely, the quest markers were mixed into the inventory, but there was no quest
Friday, November 15, 2024
Avatar for 374c5d8a234dd3a84b2e7712113bccfc34abaf33083b895e688b9899a24261ca
User 374c5d
so change the permissions to view the map to 900 instead of 1000 and they wont be able to go to the map page n see it
Avatar for 2eb44ad6a50c42f0312f635d455b93d5ef620a7d86692a3aa6bdbf31d872a724
User 2eb44a
yea i was gonna let them explore the map and uncover it in real time
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
In game player level
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Other way around
Avatar for c66f411827d0d81315c4c713bc24db8830ee32fad441841b7030d011e3cc6051
User c66f41
Playerlevel
This claim can be used to restrict/grant access to a claim by player level. Built in basic logical expression, plus support for level ranges, allows you to create some very unique settings.Supported operators: <= (and =<), >= (and =>), == (and =), != (and =!) Define ranges by using 2 operators in 1 claim (use & between expressions)Examples:allow levels between 5 and 10: playerlevel:>=5&<=10allow only level 5: playerlevel:=5allow all levels but 5: playerlevel:!=5allow levels lesser than or equal 5: playerlevel:<=5
ccc add <claimid/steamid> <w_boundary> <e_boundary> <n_boundary> <s_boundary> "playerlevel:logicalExpression>"
accessLevel: permission level that is allowed to always enter the claim
whitelist: has no function in this claim
#LcbFree
@User 36612002 This works in regard to the CSMM player level not the in game player level correct?
Avatar for c66f411827d0d81315c4c713bc24db8830ee32fad441841b7030d011e3cc6051
User c66f41
HI everyone. Is anyone aware of a way to lay a claim that kicks players out of the border if they reach a certain in game level?
Avatar for 374c5d8a234dd3a84b2e7712113bccfc34abaf33083b895e688b9899a24261ca
User 374c5d
I never let my players see the map. A big aspect of the game is to explore. If the players can see them map they can just go right to a destination. Imo it takes a lot of fun out of the game.
Avatar for 374c5d8a234dd3a84b2e7712113bccfc34abaf33083b895e688b9899a24261ca
User 374c5d
the only way is to not allow the players to see the map.
Avatar for 2eb44ad6a50c42f0312f635d455b93d5ef620a7d86692a3aa6bdbf31d872a724
User 2eb44a
is there a way for me to reveal the map in allocs without revealign it for the players