cpm-support
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50 messages on this page
Thursday, February 20, 2025
User 2eb44a
interesting to see everything scrubbed away tho
User bddf69
I am not sure, it depends on what Prisma does with CPM. He put it back online on Github, so I suppose that's a positive sing
Wednesday, February 19, 2025
User 2eb44a
What are the plans after 7 days updates next
User ec6f02
right any way this is the support group, best not flood this with chat
User 492184
they all look like that
User 492184
yes
User ec6f02
null*
User 492184
ok not a place to chat lol I will stop
User ec6f02
nuff ref by any chance
User 492184
been getting red lines, one was from a bear hitting a play riding down the road lol
User ec6f02
a block that doesnt exist in the vanilla files or my modded files
User 492184
they had them good when you could pick them back up, but they messed that up
User ec6f02
even got one player unable to play as its spamming his log with missing block errors
User 492184
they are funny
User ec6f02
1.3 defo seems alot more unstable
User ec6f02
I do think though becuase of the way I made up trader blocks its not doing it in the normal way, not sure but..
User 492184
I have been getting a lot of crashes also, so your not alone
User 492184
well guess that works too lol
User ec6f02
i didnt get round to trying it, we have a server crash not loading and had to roll back which cleared them anyway
User 492184
sometimes they will still come back too
User 492184
did you do it this way? lce Trader or cpm-lce Trader and be by them
User a99ec1
Is it possible to somehow display the time display and the ability to view inventory in CPM
Tuesday, February 18, 2025
User ec6f02
yeah ill have a crack at that when server is empty in moring
User 2fc02a
Try to talk to them, might trigger an ID
User ec6f02
ill have to wait for now, servers busy
User 2fc02a
Also do
le before posting the logUser ec6f02
got 6 players right now, cant
User 2fc02a
Post the entire log after a restart
User ec6f02
but no ids
User 2fc02a
And post your log
User 2fc02a
Then restart the server/game
User ec6f02
nope
User 2fc02a
Look in your output.log
User ec6f02
so when the poi is made it triggers it and spawns it in
User ec6f02
yeah but did you place them manually, I made trader blocks that I used in poi maker to spawn in a trader I wanted
User 2fc02a
Shows for me
85. id=639, [type=EntityTrader, name=npcTraderRekt, id=639], pos=(-2052.5, 36.0, 1639.5), rot=(0.0, 270.0, 0.0), lifetime=float.Max, remote=False, dead=False, health=100000User ec6f02
they dont actually show in le
User 2fc02a
Use
le to get their id. Type entityremove (entity ID)User ec6f02
any idea how to get rid of traders it leave when ya do bundo?
User 2fc02a
Honestly I've had it do that, where it spawns it odd. I bundo and do the exact same code and it's fine.
User 2fc02a
The
-1 can be used to adjust heightUser 2fc02a
Since it uses your position in this situation, turn off fly mode.
Use
Use
brender "WelcomeCentre 2" 0 -1 nosleepers addrorwgUser ec6f02
never had the issue before, it spawned it in at the level where the underground ends on top soil
User ec6f02
brender WelcomeCentre 2 nosleepers addtorwg






