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Friday, August 20, 2021
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User e5e1a1
Oh yes that sounds good
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User bddf69
Eg the 'if' one in my GIF above
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User bddf69
Well for that particular usecase, the 'snippets' feature of the new editor will be perfect
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User e5e1a1
Or lose what i've done so far
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User bddf69
Ohh gotcha
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User e5e1a1
When I want to quickly check the syntax of if/elif/else I have to open a whole new window
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User e5e1a1
In the old playground when you pick an example it wipes the current content and you just get the example
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User e5e1a1
Saves me having to copy it to an automation job to do a real test
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User bddf69
Wdym by this?
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User bddf69
Still plan on having 2 'execution modes' for playground too
One to just render the template (like it does now)
and one to actually execute it against an online player
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User e5e1a1
Could you do examples as an insert rather than replace?
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User bddf69
My idea is to link playground to a server, so that in the navbar you get a list of players. Clicking one of them will load their data into the data box
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User e5e1a1
Oh yeah that's why I said roadmap 😁
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User bddf69
Yes but not tongith haha
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User e5e1a1
Is there anything on the roadmap for custom datasets / using actual player data?
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User bddf69
TODO list for tonight, idk how far I'll get haha
unknown.png

unknown.png

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User bddf69
Haha :P I get that
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User e5e1a1
Looks good! I'll hopefully have a play over the weekend. Work thoroughly kicked my arse today
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User bddf69
Tonight...
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User bddf69
I do notice that it's all tripled right now, I have an idea why that's happening though
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User bddf69
Tab and ctrl space are your friends for this πŸ˜„
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User bddf69
There's also some intellisense stuff built in now
Peek_2021-08-20_10-22.gif

Peek_2021-08-20_10-22.gif

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User bddf69
Deletes a full line at once πŸ˜„
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User e5e1a1
What's ctrl shift K for?
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User e5e1a1
I haven't learned how to use vscode properly yet either haha
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User e5e1a1
Yeah I noticed it was adding things like closing quotes automatically for me
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User bddf69
And much more efficient use of space on the screen :p
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User bddf69
Has 'vscode' keybindings now, so you can use tab, ctrl shift k and all that good stuff
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User bddf69
I didnt really list the differences but you should have a much easier time editing the command itself
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User bddf69
How is the new playground btw?
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User e5e1a1
πŸ‘
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User bddf69
I'll investigate after work πŸ˜„
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User bddf69
Weird, they're both using the same code
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User e5e1a1
so it runs as desired but playground interprets the variable inside the quotes when i believe by design it shouldn't
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User e5e1a1
i executed it on staging, as a cronjob
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User bddf69
so possibly some behaviour changed there
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User bddf69
I had to pull apart the logic of executing custom commands a bit to accomodate the playground
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User bddf69
You executed it on something else than staging right?
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User bddf69
Huh interesting :p
Thursday, August 19, 2021
Avatar for e5e1a1e030d906e6b0758aa714298a47ac1eb96bd571c5acc968a191bb9574fb
User e5e1a1
but playground says it won't πŸ˜‰
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User e5e1a1
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User e5e1a1
oh well, it works actually
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User e5e1a1
No content
unknown.png

unknown.png

PNG β€’ 16.0 KB

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User e5e1a1
is there a way to make it so that it passes through the
${steamId}
variable unparsed?
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User bddf69
Would really appreciate if people can test out the new playground and also commands/hooks/... ingame with the results from playground
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User bddf69
ETA on staging: A couple of minutes πŸ˜„
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User e5e1a1
πŸ˜…
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User bddf69
Yeah shame on you for not knowing this undocumented syntax which is different from the original implementation πŸ˜„