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Thursday, August 19, 2021
User eca9c0
Is this related to the ?bag issue?
User a506fe
i allready have an inmem dictionary with the players death coords. Just have to wrap a console cmd around that to use for a tp
User a506fe
way easier for me to create a consolecommand for it. Thats (another) cpm dependency though. Lemme know if you want to dig into realtime or make it easy on yourself
User a506fe
hold on mate
User bddf69
Haha absolutely not your fault ^^
User deecc2
I'm sorry Cata... I didn't mean to give you more work 😦
User bddf69
Or that realtime api business I suppose
User bddf69
possibly..
User a506fe
network latency?
User a506fe
my "i dare to call it failsafe" has gone moot somehow
User a506fe
no ingame testing then, for me at least
User a506fe
i recall only doing a theoretical exercise bout the triggering of playerdatafile on death
User bddf69
We tested this pretty extensively right? Why is it not working now?
User bddf69
Wait, whats different than before?
User a506fe
as example
User a506fe
so few seconds delay
User a506fe
and my /revive put me high in the air where i started my drop to death
User deecc2
hmmm ok, so i might have to go back to my figuring out how to make it pick the players name from the logline and shove it into a hook
User a506fe
i dropped myself to death
User a506fe
dunno if cata can fix without switching to realtime data capturing api
User a506fe
its behind in coords, sometime large amounts sometimes small amount of blocks
User a506fe
yeh can reproduce, seems like there is a timing issue when getting coords (on death logline)
User deecc2
i was @ my base, did /lobby, ran around, died, spawned on my bedroll, used the custom command and it sent me back to the location BEFORE i did /lobby
User deecc2
and i chose "spawn on bedroll"
User a506fe
aight
User deecc2
yes
User a506fe
for test reference: you have drop nothing right?
User deecc2
which in my case was my base cause i tp'd to my lobby and then went for a run to find a zombie to eat me
User deecc2
it seemed to send me to the last location i teleported from BEFORE i died
User a506fe
hopping on to dev server to check
User deecc2
yes sir
User a506fe
in a custom cmd right?
User deecc2
teleportplayer ${player.steamId} ${player.lastDeathLocationX} ${player.lastDeathLocationY} ${player.lastDeathLocationZ}
User deecc2
i used the example added to the https://docs.csmm.app/en/CSMM/custom-commands.html#built-in-variables 2 days ago
User a506fe
what is the hook you tried?
User deecc2
yea it seems its still not saving my death location
User a506fe
ocd off
User a506fe
😄
User deecc2
nm cant get it to work
User a506fe
dont....use....bag.....in.....name....when...meaning...."the spot i died".....
User deecc2
you guys rock
User deecc2
that moment i've been ripping my hair out making a log line hook to make a /bag command work and find out 2 days ago you fixed the whole issue anyways.
User e5e1a1
but it's not ideal, randlist is much neater
User e5e1a1
i mean, you can make a randlist using a randnum and conditionals
User e5e1a1
same thing as you would outside handlebars
User eca9c0
randlist inside handlebars? what would you use that for?
User e5e1a1
i want both 😛
User e5e1a1
fair