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Thursday, August 12, 2021
User a506fe
excellent
User bddf69
see as an example
User bddf69
also Y and Z available
User bddf69
player.lastDeathLocationX
User a506fe
whuts the lastdeath var called when using in customs?
User bddf69
or a restart of CSMM
User bddf69
So right now, you'll need to do a toggle of CSMM features to swtich
User bddf69
as in CSMM wont check when your server restarts if it has to use SSE or polling
User bddf69
That'd be good!
Only problem with that patch (realised this after I merged) is that there is no mechanism to switch connection methods in-flight
User bc4343
I can if you need it tested
Wednesday, August 11, 2021
User bddf69
No worries, I wont push this to master until tomorrow after work
User e5e1a1
I do, but it'll be a while before I get a chance to play with it
User bddf69
Does anyone have their dev/test servers linked to staging CSMM? 😄
I'm pushing this in a bit and would like to see how it does when you update allocs and stuff
https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/pull/811
https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/pull/811
Tuesday, August 10, 2021
User a506fe
❤️
User a506fe
<:OhMY:695369217301807164>
User bddf69
It'll also allow some fun stuff like running a command from the playground and selecting an online player as target
User a506fe
briliant
User bddf69
That means if I change smth in CSMM, playground is automatically updated
User bddf69
So instead of playground rendering it client side, it sends it to CSMM for rendering the template
User a506fe
nothing said
User a506fe
ah okey
User bddf69
For the playground, I'm not updating that anymore. It's drifted too much from CSMM already. Instead I wanna integrate it more tightly to CSMM
User bddf69
Hahaha :P
User a506fe
ill shut up now
User a506fe
#dontforgettoupdatethehandlebarsplaygrounddata
User a506fe
#helpme
User a506fe
or anything containing bag or pack actually if drop nothing is on
User a506fe
#justsaying
User a506fe
my OCD STRONGLY objects to using /bag for a /getyourasstotheplaceyoudied
User bddf69
So knock yourself out!
User bddf69
It's live on EU AU and US already, other instances are updating as we speak ^^
User eca9c0
maybe an autopack
User eca9c0
thats pretty cool, I see some funny hooks coming from that
User a506fe
excellent!
User bddf69
All three will be available in hooks/commands
User bddf69
lastDeathLocation X Y and Z
User bddf69
3 new colums in the players table
User bddf69
Yeh exactly
User a506fe
out of pure curiosity, you ll update the playerrecord with some new field like lastdeath coord based on the player mentioned in the GMSG?
User a506fe
noice
User a506fe
then this will be as robust as it will ever get
User bddf69
It'll load the new data via allocs api and store it in the DB
User bddf69
Whenever CSMM sees the GMSG from before
User bddf69
Yep :p
User a506fe
assuming you ll repopulate the csmm playerdata as soon as a death is detected ^^
User a506fe
i dare to call it failsafe
User a506fe
by then csmm will have long gotten the correct death coords
User a506fe
beautiful that the first thing happening is triggering sync. After that a bunch of shizzle will be done ending with starting the deathanimation
User bddf69
Sweet ^^