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Thursday, August 12, 2021
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User a506fe
excellent
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User bddf69
see as an example
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User bddf69
also Y and Z available
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User bddf69
player.lastDeathLocationX
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User a506fe
whuts the lastdeath var called when using in customs?
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User bddf69
or a restart of CSMM
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User bddf69
So right now, you'll need to do a toggle of CSMM features to swtich
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User bddf69
as in CSMM wont check when your server restarts if it has to use SSE or polling
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User bddf69
That'd be good!
Only problem with that patch (realised this after I merged) is that there is no mechanism to switch connection methods in-flight
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User bc4343
I can if you need it tested
Wednesday, August 11, 2021
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User bddf69
No worries, I wont push this to master until tomorrow after work
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User e5e1a1
I do, but it'll be a while before I get a chance to play with it
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User bddf69
Does anyone have their dev/test servers linked to staging CSMM? 😄
I'm pushing this in a bit and would like to see how it does when you update allocs and stuff
https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/pull/811
Tuesday, August 10, 2021
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User a506fe
❤️
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User a506fe
<:OhMY:695369217301807164>
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User bddf69
It'll also allow some fun stuff like running a command from the playground and selecting an online player as target
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User a506fe
briliant
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User bddf69
That means if I change smth in CSMM, playground is automatically updated
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User bddf69
So instead of playground rendering it client side, it sends it to CSMM for rendering the template
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User a506fe
nothing said
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User a506fe
ah okey
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User bddf69
For the playground, I'm not updating that anymore. It's drifted too much from CSMM already. Instead I wanna integrate it more tightly to CSMM
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User bddf69
Hahaha :P
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User a506fe
ill shut up now
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User a506fe
#dontforgettoupdatethehandlebarsplaygrounddata
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User a506fe
#helpme
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User a506fe
or anything containing bag or pack actually if drop nothing is on
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User a506fe
#justsaying
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User a506fe
my OCD STRONGLY objects to using /bag for a /getyourasstotheplaceyoudied
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User bddf69
So knock yourself out!
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User bddf69
It's live on EU AU and US already, other instances are updating as we speak ^^
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User eca9c0
maybe an autopack
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User eca9c0
thats pretty cool, I see some funny hooks coming from that
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User a506fe
excellent!
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User bddf69
All three will be available in hooks/commands
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User bddf69
lastDeathLocation X Y and Z
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User bddf69
3 new colums in the players table
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User bddf69
Yeh exactly
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User a506fe
out of pure curiosity, you ll update the playerrecord with some new field like lastdeath coord based on the player mentioned in the GMSG?
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User a506fe
noice
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User a506fe
then this will be as robust as it will ever get
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User bddf69
It'll load the new data via allocs api and store it in the DB
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User bddf69
Whenever CSMM sees the GMSG from before
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User bddf69
Yep :p
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User a506fe
assuming you ll repopulate the csmm playerdata as soon as a death is detected ^^
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User a506fe
i dare to call it failsafe
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User a506fe
by then csmm will have long gotten the correct death coords
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User a506fe
beautiful that the first thing happening is triggering sync. After that a bunch of shizzle will be done ending with starting the deathanimation
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User bddf69
Sweet ^^