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Friday, January 5, 2024
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Check your logfile. I'm betting there is a critical error on allocs mod at server startup
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
yes
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Are you on latest game version?
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
It is my versions of mods
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Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
It's the mods from tfp that come with vanilla nowadays
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
What it is ? For the first time I just come across
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Allocs depends on them
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
You are missing tfp mods
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
No
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
The problem is that other mods conflict with Allocs?
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Then that's the problem
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
this is all my mods
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
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Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Usually that happens with allocs without them
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Do tou have the tfp mods still there?
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
When I install all these modifications on my server, but any NPCs stop moving in any way and react to the player’s actions. The only way to solve this problem is to completely remove these modifications.
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Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Allocs? Yesch yesch Allocs
Avatar for 4543c6c8d28d5842b9cfe261191b3cd885f4e137ae44ea793be231264cfb723c
User 4543c6
Тут русскоговорящие люди имеются ? Помощь очень нужна с сервером, а точнее с корректной настройкой Allocs
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
for A20.6
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
and if you use cpm, the only version you can use is 22.4.1
Avatar for 23fa6481638002a74556b9cac6e9e906cdf12551a21ddd6d0b0134fc009c8f88
User 23fa64
You will just need to make sure you have the proper add ons for 20.6.
Like the web dashboard and Allocs.
You don't want the most current ones.
Avatar for 71bfd22f8bdbf25eb3e88aabf6455e03540a84a18404492bd9139af059bcfef4
User 71bfd2
Thanks for your answer. I need to confirm before purchase the plan. 👍
Avatar for 23fa6481638002a74556b9cac6e9e906cdf12551a21ddd6d0b0134fc009c8f88
User 23fa64
Should work fine, are you having troubles?
Avatar for 71bfd22f8bdbf25eb3e88aabf6455e03540a84a18404492bd9139af059bcfef4
User 71bfd2
Hi anyone run Undead Legacy with CSMM A20.6 ?
Wednesday, January 3, 2024
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
no rush my friend, i can work with what ive got now, so if you know a way thats more effective and dont mind sharing thats just a bonus
Avatar for 963f555b96e0b42febfe9c8744aacd2b11893c566055bfc6419084c10409fa2f
User 963f55
Give me about an hour, hour and a half and I should be able to get to the computer, cuz right now I'm on my phone and unless somebody else gets to it first I think it should be fairly simple to accomplish...
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
you definitely said words there
Avatar for 963f555b96e0b42febfe9c8744aacd2b11893c566055bfc6419084c10409fa2f
User 963f55
I was admin over there years ago
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
we have been doing it manually for a long time
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
its a pain in the dick to update coords every map
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
this is indeed for the rifts lol
Avatar for 963f555b96e0b42febfe9c8744aacd2b11893c566055bfc6419084c10409fa2f
User 963f55
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Avatar for 963f555b96e0b42febfe9c8744aacd2b11893c566055bfc6419084c10409fa2f
User 963f55
What if you were to make the custom command use 3 vars, I'm guessing these are for the prg rifts? So just update the vars on a fresh wipe, and the commands don't next updating between wipes, just the vars? Maybe idk...
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
now i can just input my brender coords as the spawn point, and it updates the string
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
hopefully this makes a lot more sense with the screenshot included lol
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
so now any edit to c1 auto updates c3-c#
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
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Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
the way i am currently doing it. i have a spawnpoint set on line one. and the sum of x = spawnpoint -3, and i have the formula set per line and per box. it works, but it was confusing AF to set up lol
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
i actually now have a semi functional way to do this. i just hope someone else knows a better way lol
Avatar for 963f555b96e0b42febfe9c8744aacd2b11893c566055bfc6419084c10409fa2f
User 963f55
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Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
since SEA commands are all the same length, aka 6 columns, i hope this can be done with a formula. im just not at all versed in excel
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
this way i write the string once, and then change the spawn position, and the coordinates rewrite themselves. rather than manually doing it every time, or hoping the same spot will work on every map
Avatar for 00022592d8a78954979f78717cc2ff91f4f4db47fff67583cc8a657979bac543
User 000225
Any excel wizards able to help me with an idea?
i want to use Excel to automatically change coordinates x y z based on a relative position.
i want to use this for SEA commands to spawn zombies in a building. ideally, i want to set up a string command once, and have excel read the columns.
Example - Sea zombiename x# y# z# (quantity#)
and convert the coordinate values relative to a spawn position.
aka, if the SW corner of my tower is at 900 51, 800, then spawn point 1 will be 875 51 775.
so i need excel to keep the distance numerically the same for those 3 coordinate columns. or if spawn point = #, SEA = number +/- #
Monday, January 1, 2024
Avatar for 86cc0cee095ee982b168e6de643903ecb6476bf180e359f13d3fd63a8e26d304
User 86cc0c
Big shoutout to @User 36612002 and @User 22055452 for their hardwork over the years. I am pretty sure without CPM/CSMM, 7D2D would not have an online multiplayer community. This happened a couple days go 🤣
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Thursday, November 16, 2023
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Or a false positive 😉
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Just a Russian saying that he lives in Hungary.
Avatar for b427533d4754c4ee267e18a6eeef8636581e3219eac863c721344d64711ddee0
User b42753
Hmm interesting..
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Wednesday, November 15, 2023
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Okay, I am gonna bite my lip here