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Wednesday, May 7, 2025
User f7ec30
But I am hopeful, the AI's seem to think its possible but when I try to delve deep into the 7d2d directory with most of my ai's it says properitary software. So its like they are throwing me false answers that might work. And this is according to the info scrapped off the net, and as we know humans are 100% reliable just like ai lmfao. I would say that chatgpt is the best for average tasks, civit for drawing, and cursor for coding but I haven't used cursor much. Grok is dog shit if you ask me, but appearently it talks to 4th dimenional beings so that is neat, but useless.
User f7ec30
Also I haven't edited out the tools in the dew collect ui so its a bit unfinished, but I could just leave them in there.

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PNG • 1.1 MB
User f7ec30
Don't worry about it too much though, its just for fun.
User f7ec30
no buzzing flies, but it still collects and dispenses honey. HMMMMMMMMMMMMMM. We will have to find another name for the fly buzz sound.
User f7ec30
no errors on boot up dats good sign.
User f7ec30
ok, here goes nothing.
User 6ceaf4
nice
User f7ec30
Spectral Force helped me with sleeping bag mod, by pointing out what directory blocks.xml was in and brainstorming with me.
User f7ec30
https://7daystodiemods.com/craftable-working-bear-rug/ https://7daystodiemods.com/craftable-working-bbq-and-wood-stove/ I won each with these two. 50 dollars American is like 80 dollars Canadian so it was a big score for me.
User 6ceaf4
like what mod?
User f7ec30
I'll put you in credits as well. My mods are so silly hard to think I actually won a prize with a few of them.🤣
User f7ec30
I'll try it, one second here, finally got our server back online.
User 6ceaf4
I'm guessing that (3) is the radius
User 6ceaf4
when someone gets close enough... in theory
User f7ec30
And that will play an ambient sound?
User 6ceaf4
like
<effect_group> <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="flies_lp"/> </effect_group>
User f7ec30
hmm
User 6ceaf4
scrap that. CloseSound is for closing UIs. Take a look at
<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
from campfire/forge and use a custom buff to play a sound
User f7ec30
I will try this tonight in a few mins and let you know.
Tuesday, May 6, 2025
User 6ceaf4
<property name="CloseSound" value="flies_lp"/>
User f7ec30
Ah I see, I will try find the name of the flies sound, it must be incorrect. I will fiddle with it, and put you in credits ❤️
User 7c29e5
Maybe this
User 7c29e5
You need to find out what the sound is that keeps playing when you get close
User 7c29e5
Acho que é só você descobrir qual o som das moscas no sounds.xml e fazer a referência passando uma destas propriedades no seu item de colméia.
User 7c29e5
In items.xml it is also possible to add sounds
User 7c29e5
<property name="SoundPickup" value="darttrap_grab"/> <property name="SoundPlace" value="darttrap_place"/>
this is the sounds references
User 7c29e5
From what I can see, the sounds are inserted in the blocks.xml
User 7c29e5
In the sounds.xml file there are some sounds, can you find what the fly sound is?
User f7ec30
take your time lol, its just a hobby of mine, it doesn't need to be done right away. I started with a simple recipe and then reskinning blocks, soon I will be making guns...
User 7c29e5
just a moment
User 7c29e5
okay
User f7ec30
yes well they are flies but near gore piles and garbage cans yes.
User 7c29e5
Does the sound of bees already exist in the game natively?
User f7ec30
My ai's are adamanet this is the correct property but it doesn't work...
User f7ec30
I have checked the code for the gore piles and I don't see a sound property.
User f7ec30
You don't have to but I will put you in the credits.
User 7c29e5
I will check how it works
User 7c29e5
I remember there is a servertools mod if I'm not mistaken, which activates zombie sounds, moans and everything else on the blood moon, maybe it is our solution
User 7c29e5
Let me check here if I can help you
User 7c29e5
I understand now
User 7c29e5
hmmmmm
User f7ec30
amazing.
User f7ec30
I asked several of my AI's about it, they all say its possible but they don't know how. It already produces honey, I want it to buzz with flies as an ambient sound. I just don't know how to use the sound properties in the xml / game code. Here is the code itself.
blocks.xml
XML • 2.9 KB
User 7c29e5
About the other problem, I managed to solve it with this trigger, just in case someone has the same problem, here's the tip.

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User 7c29e5
and sorry for my bad english, im brazilian D:
User 7c29e5
I'm new to the game, so I'm still getting to know the items. But let me get this straight, do you want this hive to produce honey from time to time?
User 7c29e5
right


