announcements
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Wednesday, August 11, 2021
User bddf69
Hey @everyone
Alloc has released a new version of the server fixes mod which includes SSE now!
If you missed it before, SSE is a new way for CSMM to talk to your game servers. It is significantly faster than the old method! After installing the latest version of Allocs fixes, you can enable SSE for your server on the CSMM settings page, under 'experiments'
Saturday, August 7, 2021
User bddf69
Quick follow up on that last announcement,
if you are on the AU instance and CSMM has stopped working for you, you can go into your server settings and toggle CSMM features off and back on. That should resolve the issue
User bddf69
Hey everyone, some maintenance coming up for the AU instance
EDIT: Finished :)
Wednesday, July 21, 2021
User bddf69
Hey everyone
SSE is now available as an 'experiment' in all CSMM instances hosted by me (self hosters can update from git ofc :)). You can find and enable it at the bottom of your server settings page
**Keep in mind that it is still very beta right now. **
SSE is a new way for CSMM to connect to your server. With the old method, CSMM could only check for new events every few seconds. By default that's 3 seconds, so in the worst case it can take up to 3 seconds for CSMM to even begin processing something!
With this new method, the server can send a message to CSMM to immediately start processing.
With this new method, the server can send a message to CSMM to immediately start processing.
SSE requires an unofficial patch to Allocs fixes for now. You must install this file in
/Mods/Allocs_WebAndMapRendering/, replacing the old MapRendering.dllMapRendering.dll
DLL โข 104.5 KB
Saturday, June 12, 2021
User bddf69
Hey all
Doing the US migration now, expect a little downtime
EDIT: transferred all data and instance is back up. Adding monitoring and aux services now
All done now :)
Thursday, June 10, 2021
User bddf69
Hey everyone, some server maintenance coming up today.
I will be moving the public instances to new infrastructure. This means I will move US, EU and AU instances to new machines. I expect a few minutes downtime for each instance but no more than that.
I'll edit this post with updates
EDIT: starting deploy of new AU server
Deployed, transferring DB data to new deploy
Done, AU instance is fully migrated now.
Deployed, transferring DB data to new deploy
Done, AU instance is fully migrated now.
Starting deploy of EU server
Deployed, transfering data
Transfered, instance back up, adding monitoring and backups now
EU fully deployed
Deployed, transfering data
Transfered, instance back up, adding monitoring and backups now
EU fully deployed
Lunch break ^^
US is going to take a while, the host takes ages to deploy new servers <.< Likely the US server will be migrated tomorrow
Monday, June 7, 2021
User bddf69
Thursday, June 3, 2021
User bddf69
Tuesday, June 1, 2021
User bddf69
Tuesday, May 18, 2021
User bddf69
Hey all
I've setup a new testing branch of CSMM. This branch will be used as a place to test new features before they go live on real instances.
All help testing new stuff is very much appreciated!
Donators can access the instance via https://staging.csmm.app/
For self hosters, there's a new Docker tag "development" and a Git branch with the same name.
Please keep in mind that this is potentially unstable code. It might have bugs or other unexpected behavior, I recommend not adding production 7d2d servers to it and instead use a test 7d2d server
All help testing new stuff is very much appreciated!
Donators can access the instance via https://staging.csmm.app/
For self hosters, there's a new Docker tag "development" and a Git branch with the same name.
Please keep in mind that this is potentially unstable code. It might have bugs or other unexpected behavior, I recommend not adding production 7d2d servers to it and instead use a test 7d2d server
A big refactor happened with the code for custom functions (
I've also added a new function to send messages to Discord. Some people used a trick with
setRole(), addCurrency, etc), this is basically a code cleanup which will make it easier to add and update functions in the future.I've also added a new function to send messages to Discord. Some people used a trick with
w2l and a CSMM Discord notification to get messages from a hook into Discord. This new function will make that easiersendDiscord(521825197666467840,"Hello world")
The first argument is a Discord channel ID and the second is the message to send.
This feature is now live on the testing branch.
This feature is now live on the testing branch.
In other news, I've added a new channel #custom-hooks-commands where you can discuss / share / get help with custom hooks, commands, handlebars, ...
Thursday, May 13, 2021
User bddf69
Hello everyone
We've added 2 new pages to the docs which talk about advanced usage of the custom commands system. They use the new Handlebars syntax extensively so if you were unsure how to use this, these examples should help you.
-
Notification when players are dropmining (Thank you @User 44583928 for creating this hook!)
https://docs.csmm.app/en/CSMM/advanced-feature-guide-fallingblocks.html -
Deadly air drops, scaled to player level
https://docs.csmm.app/en/CSMM/advanced-feature-guide-deadlydrops.html
Big thanks to @User 32089533 for writing these guides!
Saturday, May 8, 2021
User bddf69
Hey everyone,
My US server host has just notified me they're having a network issue. The US instance is unreachable for now. They're working on a fix as we speak
more info: https://billing.tier.net/serverstatus.php
Wednesday, April 7, 2021
User bddf69
After the downtime from earlier, I'm afraid I'll need to restart some services on the private instances. Should be back very quickly if all goes well!
EDIT: Should be good again now :)
Sunday, March 21, 2021
User bddf69
CSMM v1.23.0 released
Big update today, we are releasing an extension to the custom commands syntax. Even though I call it "custom commands syntax", this is active in a lot of places in CSMM: hooks, gimme, banned items punishments, voting reward, ...
In short: the new update allows for a TON more customization when creating commands. You can use loops, conditional statements, logical operators and a whole lot more!
The new system will unlock a lot of crazy things, I can't wait to see what everyone will come up with. If you need some help figuring out the syntax, don't hesitate to ask in the CSMM support channel.
For more info, check the docs: https://docs.csmm.app/en/CSMM/advanced-handlebars.html
Changelog: https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/releases/tag/v1.23.0
Changelog: https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/releases/tag/v1.23.0
Thursday, February 18, 2021
User bddf69
Wednesday, February 17, 2021
User bddf69
Hey everyone,
US instance is struggling today. I'm trying to babysit it while working. Not sure whats causing it yet, will investigate more tonight.
EDIT: I think the babysitter has gotten the kid to behave now :)
Saturday, February 13, 2021
User bddf69
Sunday, February 7, 2021
User bddf69
CSMM v1.22.0 released
Highlight of this update is a rework of the custom Discord notifications. You can now use regex to match log lines, allowing you much more precision in what gets matched. You can also set a custom message for your notifications now, with variables!
See https://docs.csmm.app/en/CSMM/custom-notifications.html for more info
Saturday, January 30, 2021
User bddf69
Hi everyone, small announcement. The old Ticket bot has stopped, so I added @User 55762835 as a replacement. You can create a new ticket in #tickets
Wednesday, January 20, 2021
User bddf69
Update on the AU situation, I haven't heard anything from the host for a while and no improvements were happening to the situation.
I've set up a new temporary server until the actual instance comes back. I've restored a backup from about 3 hours before the AU instance went down. Data between that and now was not saved.
This temp server is located in EU (with my regular server host ๐ ) so you might see some increased latency when accessing the website.
Sorry for any inconceniences!
User bddf69
The AU server is down atm, something is wrong at the host level. People are looking into it but we have to wait for people on site to resolve the issue
Tuesday, January 19, 2021
User bddf69
Sunday, January 17, 2021
User bddf69
Some server maintenance coming up for all instances. CSMM will get restarted but that's about all the downtime I expect
Sunday, January 10, 2021
User bddf69
US instance is having issues, investigating
EDIT: Looks stable again now
Friday, January 8, 2021
User bddf69
Previous version had some issues during update, here's a patch to address those
https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/releases/tag/v1.21.1
https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/releases/tag/v1.21.1
User bddf69
Tuesday, January 5, 2021
User bddf69
Hello @everyone
This is a hard announcement to make. For years now CSMM has been hosted for free. However, CSMM has grown so much that this is no longer maintainable. You may have noticed over the past few months that there have not been many new features added to CSMM. This is because practically all of my dev time is taken up with putting out fires and making performance improvements.
However, please do not fear. CSMM is still (and always will be) free to use, but usage of my servers will be a perk reserved for donators. Installing CSMM on your own hardware has never been easier. We have extended the installation documentation (https://docs.csmm.app/en/CSMM/self-host/installation.html) to include a Docker installation option and a one-click deployment on Digital Ocean. Running CSMM on your own server has several benefits, notably that performance will skyrocket, you will be able to use location and inventory tracking (currently a donator-only perk) and you will have much more control over and insight into the system.
If you start hosting CSMM on your own server and would like to import data, please create a ticket and I will give you a JSON export that you can import into your private instance.
Concisely, here's what is changing:
- All the public instances (EU, US and AU) are becoming donator-only starting tomorrow.
- At the beginning of February, all free servers will be removed from these instances.
- CSMM is still (and always will be) open-source and free for anyone to use without limitations.
- We will continue to provide support for self-hosted CSMM installs. Support for general Linux issues will be best-effort as it is an open-source project with limited resources. We appreciate any and all help the community can provide for this.
Tuesday, December 29, 2020
User bddf69
Friday, December 25, 2020
User bddf69
Happy holidays everyone ๐
Tuesday, December 22, 2020
User bddf69
Monday, December 21, 2020
User bddf69
The AU instance is down right now. From what I can tell, it looks like a network issue on the host. I cannot connect to the server at all, so will have to wait for a response from the host :(
EDIT: Looks like this might take a while to resolve, outage at the datacentre. Will update as I learn more
aaaaand we're back :)
Monday, December 14, 2020
User bddf69
Found an issue with event doubling (double cmds, chatbridge messages, ...)) for instances that have a custom log interval set. Will deploy a fix ASAP. In the meantime, i've disabled the custom interval on the donors instance
Monday, December 7, 2020
User bddf69
Some maintenance on EU instance coming up
Done, still monitoring but should be good now :)
Wednesday, December 2, 2020
User bddf69
Oh and btw, you can use CSMMs referral link to get $100 credit for 60 days, perfect for testing it out ๐
https://m.do.co/c/20e8f71f7ca0
https://m.do.co/c/20e8f71f7ca0
User bddf69
Hey @everyone
Today we are releasing a new method of self-hosting CSMM. It's a one-click installation method to deploy to DigitalOcean. This will start a new server and install CSMM with all its dependencies and webserver automatically for you.
Please note that this is an early release! We welcome any bug reports or improvements you can think of.
The image has been tested to deploy successfully on a 1GB RAM droplet, but may become overloaded quickly. We recommend a 2GB RAM droplet for stability.
Wednesday, November 25, 2020
User bddf69
Saturday, November 21, 2020
User bddf69
Some maintenance work coming up on US, will need to restart containers so likely a few minutes downtime
Tuesday, November 17, 2020
User bddf69
Back online, monitoring for a bit to see if anything breaks
Gonna start editing now to reduce spam.
-
Well upgrade didnt go well, have to reboot again
-
Back again ๐
User bddf69
Upgrade is happening now it seems
User bddf69
US server is getting upgraded today. This will mean some (hopefully minor) downtime.
I'm not sure when exactly, waiting for the hosting company to start the process
Wednesday, November 11, 2020
User bddf69
Wednesday, November 4, 2020
User bddf69
Tuesday, October 27, 2020
User bddf69
Friday, October 23, 2020
User bddf69
Thursday, October 22, 2020
User bddf69
Tuesday, October 20, 2020
User bddf69
I have just pushed an update to all instances that changes how Discord notifications and the banned items module are executed. This should make performance smoother and improve reliability.
I'm monitoring the results but if you notice anything weird with either of these features please give me a shout ๐
No new version for this yet but if you are self hosting and really want the bleeding edge, it's on the master branch
Sunday, October 18, 2020
User bddf69
Thursday, October 15, 2020
User bddf69
Monday, October 12, 2020
User bddf69
Sunday, October 11, 2020
User bddf69