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/bed Takaro

Archived0mo ago

thats what i have

2.3 stable

Archived2mo ago

ty

403 Forbidden

Archived1mo ago

so how can i fix this? cus i cant install modules or anything what works is giving my player admin, and i gave myself root but still dont work

AI to Module

Archived3w ago

🎯 **Answer** (Confidence: High) Hey there! You've made a great observation. You are correct, the `/sethome` command you've created doesn't actually perform a teleport. Its purpose is to save the player's current coordinates as a variable, and it looks like your code is doing that perfectly! To complete the feature, you would typically create a second command, like `/home`. This new command would be responsible for: 1. Reading the `home_teleport` variable that `/sethome` saved. 2. Using the coordinates from that variable to execute a teleport for the player. This two-command approach is standard. For example, the built-in Teleports module has separate commands like `/settp` to save a location and `/teleport` to travel to it. Your `/sethome` command is a solid first step! For a complete example of how to build the corresponding `/home` command, I'd recommend checking out the code for the built-in modules on the Takaro GitHub repository, as they are great real-world examples. **Sources:** • [Takaro Documentation: Writing Takaro Modules | Takaro (4 sections)](https://docs.takaro.io/advanced/custom-modules) • [Takaro Documentation: teleports | Takaro](https://docs.takaro.io/modules/teleports) *Response generated from 14 search results*...

Adding web user rights

Archived2mo ago

do it in the csmm console

Alloc vs TFP Faux Alloc

Archived1mo ago

Found the issue, thank you for your patience dude. I had the port with a 2 on the end in the setup on CSMM.

Banned Items module with more options

0mo ago

❓ **Answer** (Confidence: Low) Hello! It looks like you're discussing a module for managing banned items. I couldn't find specific information about a "Banned Items module" or the version reworked by mad001. However, I do have access to extensive lists of in-game items, which could be helpful for configuring which items to ban. This includes the item's name, description, category, and internal code. For example, here are a few items and their codes: * **Rocket Launcher**: `gunExplosivesT3RocketLauncher` * **Auto Shotgun**: `gunShotgunT3AutoShotgun` * **Robotic Drone**: `gunBotT3JunkDrone` * **Impact Driver**: `meleeToolSalvageT3ImpactDriver` * **First Aid Kit**: `medicalFirstAidKit` If you need the specific code for an item you're considering for a ban list, feel free to ask **Sources:** • [Takaro Documentation: Items 7d2d | Takaro (3 sections)](https://docs.takaro.io/data/items-7d2d) • [Takaro Documentation: gimme | Takaro](https://docs.takaro.io/modules/gimme) • [CSMM Documentation: # Version History](https://docs.csmm.app/en/CPM/version-history.html) *Response generated from 30 search results*...

Bridge stopped working?

Archived1mo ago

Nevermind, dumb moment..

Buffs to roles

Archived1mo ago

❓ **Answer** (Confidence: Low) Hey there! While there isn't a single "buffs module," you can achieve this functionality by using the **Roles** system. Roles are highly customizable and allow you to grant special perks or "buffs" to players. Here are a few examples of what you can do: * **Economic Buffs:** You can edit a role to have an "Economy Give Multiplier." For example, setting it to `1.5` would give players in that role a 50% bonus on all currency they earn. * **More Teleports:** You can grant roles a higher number of personal teleports. For instance, a standard "Player" role might have 5 teleports, while a "VIP" role could have 15 and the ability to create public teleports. * **Custom Command Access:** You can create custom commands that are only usable by players with a specific role permission. To set this up, go to your server's **Settings** and then click on **Roles**. From there, you can create a new role or edit an existing one to modify its permissions, teleport limits, and economy multipliers. For more advanced, conditional buffs (like giving an item if a player meets certain criteria), you can use **Handlebars** logic within custom commands. This would allow you to check a player's role or other stats before running a command like `giveplus`. **Sources:** • [CSMM Documentation: # Roles (2 sections)](https://docs.csmm.app/en/CSMM/roles.html) • [Takaro Documentation: teleports | Takaro (2 sections)](https://docs.takaro.io/modules/teleports) • [CSMM Documentation: Handlebars | CSMM](https://docs.csmm.app/en/CSMM/advanced-handlebars.html) *Response generated from 26 search results*...

CPM Live Map not responding

Archived1mo ago

Oy good call, I think the other admin restored from a backup and didn't tell me. It's on 25.8, which is funny because I just updated it to 26.0 like two days ago lol. Thanks, fixing that now. That's probably the problem here....

CSMM Self host issue

1d ago

jk thanks

CSMM TPR Command

3w ago

<@534428210251956235>

CSMM_Patrons EntityKilled with Dart Traps and Auto Turrets

Archived1mo ago

🔍 **Answer** (Confidence: Medium) Hello! Thanks for the detailed report. The log line you're seeing, `[CSMM_Patrons]entityKilled...`, is generated by the CSMM Patrons Mod (CPM), not the base game. This behavior, where kills from traps or turrets show the player's held item, is a known limitation. It occurs because the game doesn't directly attribute the kill to the trap/turret in the event data that the mod can access. As a fallback, the mod reports the item the player was holding at the time of the kill. Unfortunately, this isn't something that can be changed through configuration, as it's related to how the mod interprets information from the game itself. **Sources:** • [CSMM Documentation: # Hooks (2 sections)](https://docs.csmm.app/en/CSMM/hooks.html) • [CSMM Documentation: # Version History](https://docs.csmm.app/en/CPM/version-history.html) • [CSMM Documentation: # Custom notifications](https://docs.csmm.app/en/CSMM/custom-notifications.html) • [CSMM Documentation: Handlebars | CSMM](https://docs.csmm.app/en/CSMM/advanced-handlebars.html) *Response generated from 30 search results*...

Can't add my server

Archived1mo ago

Chat bridge not forwarding from game or announcing connections

Archived1mo ago

NVM, I think I figured it out. I had legacy connect mode ticked in the game server config.

Chat colors making chat double

Archived1mo ago

Custom Commands

Archived1mo ago

If not I could add one for you, but later I'm at work today

Drop all in claim CPM

Archived1mo ago

❓ **Answer** (Confidence: Low) Hello! I can see you're looking for information on a "drop all in claim" feature for CPM. The documentation mentions a feature for detecting a large number of *falling blocks* at once, such as from a base collapse. This can be configured with the `mfb` console command, which sets the maximum number of falling blocks allowed before the event is logged. The advised number for detecting relevant drops is 20. However, I couldn't find specific information about an advanced claim type or command that forces a player to drop all items from their inventory upon entering an area. The available documentation primarily discusses advanced claims for purposes like creating ambushes, location-based buffs, and controlling block placement. **Sources:** • [CSMM Documentation: # Version History](https://docs.csmm.app/en/CPM/version-history.html) • [CSMM Documentation: # Claim Creator Web UI](https://docs.csmm.app/en/CPM/claimcreator.html) • [CSMM Documentation: # Practical example: Deadly air drops](https://docs.csmm.app/en/CSMM/advanced-feature-guide-deadlydrops.html) • [CSMM Documentation: # Location based buffs](https://docs.csmm.app/en/CPM/locationbasedbuffs.html) • [CSMM Documentation: # What is CPM?](https://docs.csmm.app/en/CPM/) *Response generated from 30 search results*...

Feature Request - Player Filters - Linked to Takaro

Archived2mo ago

Heya, again me 🙂 I would kindly ask if its possible to get an extra filter in the Players Tab, to see if they are linked already to Takaro Maybe it is and I just dont see it ? kind regards

From Server message

1w ago

I think that's vanilla now. Change it to use Say2 instead. I think that works