Drop all in claim CPM
threadPage 1 of 1
Tuesday, October 7, 2025
User 8aa88c
❓ Answer (Confidence: Low)
Hello! I can see you're looking for information on a "drop all in claim" feature for CPM.
Hello! I can see you're looking for information on a "drop all in claim" feature for CPM.
The documentation mentions a feature for detecting a large number of falling blocks at once, such as from a base collapse. This can be configured with the
mfb console command, which sets the maximum number of falling blocks allowed before the event is logged. The advised number for detecting relevant drops is 20.However, I couldn't find specific information about an advanced claim type or command that forces a player to drop all items from their inventory upon entering an area. The available documentation primarily discusses advanced claims for purposes like creating ambushes, location-based buffs, and controlling block placement.
Sources:
• CSMM Documentation: # Version History
• CSMM Documentation: # Claim Creator Web UI
• CSMM Documentation: # Practical example: Deadly air drops
• CSMM Documentation: # Location based buffs
• CSMM Documentation: # What is CPM?
• CSMM Documentation: # Version History
• CSMM Documentation: # Claim Creator Web UI
• CSMM Documentation: # Practical example: Deadly air drops
• CSMM Documentation: # Location based buffs
• CSMM Documentation: # What is CPM?
Response generated from 30 search results
