Drop all in claim CPM

threadPage 1 of 1
Tuesday, October 7, 2025
Avatar for 8aa88c3efb234c0cb8e10aeda354934f5962c758666d3ea6bb0c3677e2a3bdba
User 8aa88c
Answer (Confidence: Low)
Hello! I can see you're looking for information on a "drop all in claim" feature for CPM.
The documentation mentions a feature for detecting a large number of falling blocks at once, such as from a base collapse. This can be configured with the
mfb
console command, which sets the maximum number of falling blocks allowed before the event is logged. The advised number for detecting relevant drops is 20.
However, I couldn't find specific information about an advanced claim type or command that forces a player to drop all items from their inventory upon entering an area. The available documentation primarily discusses advanced claims for purposes like creating ambushes, location-based buffs, and controlling block placement.
Response generated from 30 search results
Avatar for c66f411827d0d81315c4c713bc24db8830ee32fad441841b7030d011e3cc6051
User c66f41
Help with Drop all in claim
None of the options posted work. Could use some help.

drop_all.txt

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