cpm-support
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50 messages on this page
Saturday, February 22, 2025
User d2704f
Hello, I'm having a hard time getting CPM to work on my server. I've installed it but it won't load on the website. Can someone help me figure out what I'm doing wrong?
User 7da4de
ok ty ill do that
User a827fb
So I think that overhauls create problems. CPM is not designed to run client-side, so you should contact the Rebirth people and ask them.
User a827fb
For a vanilla client access a server with only server-side modlets, no. CPM (1CSMM_Patrons) is a server-side mod. In the last few days, two people have had a similar issue in that they are running an overhaul, and it complains that CPM isn't installed.
User 7da4de
do i need 1CSMM_Patrons installed
Friday, February 21, 2025
User 7c495d
good i make one, hope i done it right
User a827fb
Might be best to open a thread in #support
User a827fb
Don't know, sorry. I just had a look through buffs and there's nothing there about preventing spawns.
User 7c495d
yeah im protect but not from animal and npc only from zombi
User a827fb
You've set up a protected lobby with the advice you got a couple of weeks ago?
User 7da4de
ty
User 7c495d
hi im setting a kinda big trader area and i have agressive npc on my server and they come in the trader and try to kill me ! is there a way to create a hostile free zone like the normal hostile free zone but i need zombie and npc remove on this zone . If someone can help me
User a827fb
That's what I thought. Rebirth is a complete overhaul. You'll need to contact the Rebirth authors to see how to make allocs/cpm work with it.
User 7da4de
REBIRTH has to have
User 7da4de
the only mod i have is REBIRTH mods
User a827fb
Also, do you have ? If it's false, change it to true. Doing so should pretty quickly identify any troublemakers.
User a827fb
Then if that works, re-add the 3 Allocs mods and 1CSMM_Patrons. See if that works. Then re-add the other mods until things break.
User a827fb
I would start by moving all mods out and having just the four TFP mods. Nothing else. Start the server, see if you can connect OK.
User a827fb
Sounds like you might have some mods that need to be client-side and it's assuming everything is.
User 7da4de
server have mods Mod Allocs_Commands: 27
Mod Allocs_Core: 35
Mod Allocs_Webinterface: 49 i go to join and it saying i have to have them to there serverside only
Mod Allocs_Core: 35
Mod Allocs_Webinterface: 49 i go to join and it saying i have to have them to there serverside only
User 7da4de
it only do 4k and 8k how you do 10k up
User 73fdc4
Hello!
About visitmap:
Is´t possible uncover map from north to souht instead of south to north or just specific area?
About visitmap:
Is´t possible uncover map from north to souht instead of south to north or just specific area?
I have this error and just get uncovered half of the map
2025-02-21T18:53:51 677.641 ERR GetBlock failed: _y = 256, len = 64 (chunk 128/-9)
2025-02-21T18:53:51 677.641 ERR Exception in thread GenerateChunks:
2025-02-21T18:53:51 677.644 EXC Index was outside the bounds of the array.
2025-02-21T18:53:51 677.641 ERR Exception in thread GenerateChunks:
2025-02-21T18:53:51 677.644 EXC Index was outside the bounds of the array.
User 041e0a
🍻
User 602ca8
This method is dangerous at the moment. Better to reset the whole region
User 602ca8
resets the specified chunks Usage: 1. chunkreset <x1> <z1> <x2> <z2> 2. chunkreset [f] 1. Rebuilds the chunks that contain the given coordinate range. 2. Can only be executed by a player in the ingame console! Behaviour depends on whether the player is currently within the bounds of a POI: Within a POI: The POI is reset. Not within a POI: The chunk the player is in and the eight chunks around that one are rebuilt. Not deco! Does not reload POI data! d - regen deco f - fully regenerates chunks (may cause double entities!) u, utimed, ue - Unload chunks or entities nq - Enqueue a 3x3 group of chunks centred around the player to be reset when unsynced, unless they are otherwise protected from the chunk reset system.```
User 041e0a
when i do a ChunkReset does it reset the entire map or just one grid square?
User a827fb
2000 = unauthenticated user. 1000 = player has logged in at least once.
User a827fb
I use the CPM map and it's just a case of setting the perms where you want them. They're in cpmcc_permissions.xml
User 7da4de
o is there a way to make the map visible for all players
User 7da4de
lol
User a827fb
Wait... there's someone knocking at the door! Oh no! It's the Copyright Enforcement Division of The Fun Police!
User 602ca8
It will work but you will loose some commands and the web dash won't work
User 7da4de
ty
User a827fb
User 7da4de
ty ill have to go find them and download ty
User 374c5d
the server shouldnt be working with out tfp
User 602ca8
Allocs cannot work without tfp
User 602ca8
Tfp mods work by themselves
User 602ca8
Allocs is a helper not the main mod
User 7da4de
no and i payed for the server 7d2d.net
User 374c5d
they come prepackaged with the dedi server files
User 602ca8
They should be available with the server
User 7da4de
so do i get the tfp
User 602ca8
They come with the game
User 602ca8
Look at what i sent
User 602ca8
Command isn't found in allocs
User 602ca8
Forget allocs
User 7da4de
Allocs_CommandExtensions
