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Sunday, January 16, 2022
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Yeh... but would rather avoid dependency on CPM
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Still ..until alloc catches up
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Or for csmm do a regular lcp via API and populate player objects through that
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Untill alloc catches up
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Regular lcp on cron and extract
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
I might have a solution
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
Yeah :/
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Which makes it quite annoying for CSMM to figure out the EOS ID
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
No EOS ID
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Only returns steam ID and entity ID
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Hmmm :/
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
It's an "executing command" log
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
I have something I'm trying to hook and the only reference to the player is the EOS number
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
hmmm
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Unless he updated since I last checked
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Nope, allocs API doesnt return the EOS ID afaik
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
Does the EOS number get populated on a {{#each server.onlinePlayers}} loop?
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
I second that one ๐Ÿ˜
Saturday, January 15, 2022
Avatar for c3550569e97d9a4da8aeb31a34162d38fe1811925f273d8e8ee2081484e4ef9d
User c35505
Add a export/import option for hooks
Tuesday, January 11, 2022
Avatar for bc43431b65cc8f7fb88ae66e5cfbe175a39472cbc3db92f842c7a016ee80c451
User bc4343
You can already do it, Use a command claim with a w2l ${steamId} ${playerName} , custom csmm hook with a custom vari to compare the player then handlebars with a {{#if (eq this.role.level xx)}} > execute command from there ๐Ÿ˜‰
Monday, January 10, 2022
Avatar for c3550569e97d9a4da8aeb31a34162d38fe1811925f273d8e8ee2081484e4ef9d
User c35505
I have a great Idea for a new advanced claim type.... "Player permission level" or "Role level" .... examples: (player can only enter if <= 2000) or > 100 .... that would be great. ๐Ÿ™‚
Friday, January 7, 2022
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
What's the value of it for you right now?
Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
I usually just pull the newest repo from git ๐Ÿ˜‚
Avatar for a12f6e80e9d89b5470e3311f9d8388d6d4bc834b3825be85bf1f6a4e71dd314f
User a12f6e
Ok so... where does this CSMM_VERSION variable get set for use in the csmm.service file? Like is it even capable of pulling a newer version than what's on the machine?
Thursday, January 6, 2022
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Hehe indeed :p This looks promising!
Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
nope. I'll have to implement some workaround for that one. But it's nice that it has a dark mode already ๐Ÿ˜›
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Lol :p Probably uses some internal CSS
Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
except the player list.
What's up with the list? ๐Ÿ˜„
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Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
Most of the stuff looks clean.
unknown.png

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Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
๐Ÿ˜„ Probably with some small fixes to the CSS of CSMM here and there the results will be even better too
Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
Something like
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Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
It has it's things from time to time, but yeah. It can be fixed by removing the bg-dark class while in dark mode ๐Ÿ˜›
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Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Potentially, depends how much stuff breaks :P
Just a minor thing, but other pages might also be affected
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Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
Got it from one of Prisma's replies about darkmode.
https://github.com/darkreader/darkreader
it has cdn too. ^^.
https://unpkg.com/browse/darkreader@4.9.43/
Shall we?
Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
DarkmodeReader anyone? ๐Ÿค”
darkmode.gif

darkmode.gif

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Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Bunch of those string helpers on top of it to filter out what you're interested in ...
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
You would probably be able to 'extract variables' with this too
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
๐Ÿ˜„
Avatar for e5e1a1e030d906e6b0758aa714298a47ac1eb96bd571c5acc968a191bb9574fb
User e5e1a1
Even if it's only for admin chat command
Avatar for e5e1a1e030d906e6b0758aa714298a47ac1eb96bd571c5acc968a191bb9574fb
User e5e1a1
YES
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
So for persistent variables, I had to make handlebars helpers async.. This also opened up other possibilities. I could technically make something like
say "Here's a list of waypoints: {{ execCmd "wpc list" }}"
Thoughts? Useful? :p
Monday, January 3, 2022
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
In the meantime, you can work around it by setting the chat bridge channel agian
Avatar for bddf696212701f4e2e40cc177bb39c1f9c5f0a4ce49c307b79e8101c2a98158e
User bddf69
Found the cause for this, pushing a fix in a bit
Avatar for 23fa6481638002a74556b9cac6e9e906cdf12551a21ddd6d0b0134fc009c8f88
User 23fa64
Thanks Jani - I was just checking as i applied an update to my CSMM to the latest version which has shown me this feature. I changed the default values from (DC) to (BAM) and applied the changes. It has not applied on the server even after server reboot
Sunday, January 2, 2022
Avatar for 8a7f5b86afa6034d1308678c8bf79546b2ee3866bf474332df429e70599b6ffc
User 8a7f5b
The serveradmin has gone to sleep and there're 20 players online soo. xd