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Saturday, August 21, 2021
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User bddf69
Oooh I can add them to the intellisense probably!
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User e5e1a1
Add or sum πŸ˜‰
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User bddf69
Ah yeh
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User e5e1a1
Was it mod or modulus? ceil or ceiling?
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User e5e1a1
Yeah might be useful. not for the common ones but e.g. ceil
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User bddf69
So no 'description' or exta info available :(
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User bddf69
I can only access the name of them (and the raw code behind)
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User bddf69
Do you think it'd be beneficial to show a list of all hlepers?
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User e5e1a1
Great idea
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User e5e1a1
Oh nice
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User bddf69
and less prone to subtle changes that break commands :p
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User bddf69
It'll be some more work to add examples but it'll make the system more robust
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User bddf69
Then I can use that in the CSMM tests. If I make changes to the CSMM code, and the 'expected outcome' of one of the examples changes, I know I broke/changed some behavior
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User bddf69
Which reminds me, I had this idea last night.
When I add the 'examples' functionality, I'd like to add the 'expected outcome' to those too
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User bddf69
Though none of the tests broke, so I guess that was some indiciation that stuff remained largely the same
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User bddf69
so possibility of some behavior changing is.. real
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User bddf69
I took the existing system and broke it up into different pieces
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User bddf69
Yeah I was worried for the same reason :p
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User e5e1a1
I thought the difference was due to changes you'd made on staging and I was worried it was gonna break deadly air drops like, two weeks after I got them working again
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User e5e1a1
But now I understand it at least I know what to expect
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User e5e1a1
Yeah, would be good to be able to not have player data in
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User bddf69
There should be different ones for cron, hook, commands, ...
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User bddf69
As in, there's only one dataset
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User bddf69
Yep, the data in playground is a bit 'dumb' right now
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User bddf69
πŸ˜‚
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User e5e1a1
I was just super confused as to why you said it couldn't be done and I was already doing it πŸ˜…
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User bddf69
Yeah nice
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User e5e1a1
Yeah because of the above
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User bddf69
But you can make it work right now, right?
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User bddf69
Cause those have been 'deprecated' for like 2 years now I think xD
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User e5e1a1
The deadly air drops depends on it being able to make a command claim with a variable in the command
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User bddf69
Perhaps in the future I can officially decomission the
${steamId}
${blabla}
variables
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User e5e1a1
Yeh explains the difference between playground and actual use
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User bddf69
Haha fair :p Kind of brittle I suppose
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User e5e1a1
As long as the variable isn't populated it works
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User e5e1a1
Got it
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User e5e1a1
So again, doesn't see it's a player
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User bddf69
Or a hook without a steamId indeed
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User bddf69
Well as long as it's inside a cronjob, it wont fill in the data :p
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User e5e1a1
But it's a hook that works on a logline which doesn't contain a steamId
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User e5e1a1
I have it working currently
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User e5e1a1
Ahhhh I see
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User bddf69
Being "inside quotes" isnt gonna work, cause that would kill any usage like
say "hello ${steamId}"
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User e5e1a1
One sec
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User e5e1a1
Hmmmmm
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User bddf69
I'm not sure how, syntactically
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User bddf69
:p
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User e5e1a1
😬
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User e5e1a1
Can you fix it so it won't be filled?
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User bddf69
If you would test the same code but inside a custom command, the steamId variable would get filled