module-development
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Tuesday, August 26, 2025
User 69dd72
Good to know ! Enjoy
User ac362f
No worries, Im all setup now! Thank you!!
User 69dd72
Will send out invites tomorrow @User 99574967 !
Sunday, August 24, 2025
User ac362f
User ac362f
I had reached out about the Takaro thing, any way to know if verified?
Saturday, August 23, 2025
User 5c75f2
i feel like i used to see a module which worked like this
admin spawns item from creative, then module posts in a discord channel name and item etc
not sure if its still a thing or if it even was
not sure if its still a thing or if it even was
Monday, August 18, 2025
User f34ff9
I'm checking my server to see if it's work today.
User 69dd72
XD
User 69dd72
if not i cry
User 69dd72
if so then the module worksxD
User 69dd72
normally he should only break that cronjob and not the other cronjobs witha valid syntax
User f34ff9
Thank I use it all the time to check stuff
User f34ff9
My data is staying there, but if you put the 0 on the end it won't even keep data. I had used the 0 55 4,9,15,21 before and when I try it on the crontab site it doesn't express what it stands for untill I remove the 0 , My Bad.

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User bddf69
@User 20661824 you can check cron values with websites likes this:
https://crontab.guru/#0_55_4,9,15,21___*
https://crontab.guru/#0_55_4,9,15,21___*
User 69dd72
did it break the whole module or just that one item?
User 69dd72
0 55 4,9,15,21 * * * is not a valid cronjob value @User 20661824
User f34ff9
I did the video and it was working till the update.
I have figured out the cronjobs for I was put in the temporalValue 0 55 4,9,15,21 * * * I forgot to remove the 0 it's what was not letting the job to be added.
I have figured out the cronjobs for I was put in the temporalValue 0 55 4,9,15,21 * * * I forgot to remove the 0 it's what was not letting the job to be added.
User f34ff9
Sorry was replying to El Limon must not clciked the reply
User 2fc02a
Are you having a support issue? Maybe try #support
User f34ff9
This was work till it was updated and I didn't update it or uninstall it
User f34ff9
I have tried to enter everything before I install it.
I installed it then added one
I have install only the module and it keeps reinstalling
I installed it then added one
I have install only the module and it keeps reinstalling
Sunday, August 17, 2025
User 69dd72
and then he reinstalls it
User 69dd72
the uninstall is designed that way. he checks everytime u have changed something .
User 69dd72
did u check the tutorial:? https://www.youtube.com/watch?v=OwxbBxYFZk8&t=201s
User f34ff9
@User 53442821 Just an update after checking the events I see the Module dynamiccronjobserver1 uninstall and then install seconds later.
User f34ff9
@User 53442821 Good morning, I have setup the dynamiccronjobserver1 3 times but it's not staying I will try a 4 time
Saturday, August 16, 2025
User 2fc02a
User a12f6e
It would be nice if they showed on Game Server module configuration also. The way they're worded, "default" aliases, makes it seem like you should be able to change them (which in practice I think would only mean being able to disable them), but then it's at least really confusing (or impossible?) figuring out how to disable any of them for specific game servers. 🙂
Really though my main thing is it's kind of confusing. Like if I want to set my own aliases for commands, I have to cross reference what's in Studio with what's on the Game Server module installation to avoid duplicating aliases. Also if I want to write up a list of allowed aliases for my players, I have to open the module in Studio to see. Finally when aliases don't show on the module config, it just doesn't sit right; like it makes me think the aliases won't work. Then I might spend an inordinate amount of time trying to figure out wtf I did wrong when in fact they are actually working the whole time. 😄
Wednesday, August 13, 2025
User bddf69
No, two different places. Why do you ask? Is that a problem?
Tuesday, August 12, 2025
User a12f6e
Are default aliases set on the module supposed to be auto added as aliases on the game server's module configuration? Or do they not show there at all?
User 69dd72
xD
User 69dd72
RIP my wallet
User 69dd72
ja opus comes only with max
User bddf69
Ah no, it needs access to Opus probably, which means the max plan :o
User 2fc02a
Ah needs the pay as you go plan
User bddf69
Protip for anyone using AI to write modules, they just added this to claude code. Does wonders for managing limits ;P

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Sunday, August 10, 2025
User 2eb44a
And I’ve already made it, I just wanted to move it to takaro. But I’ll keep it on my discord bot
User 2eb44a
It’s always door broken boxes broken empty work stations gone
User 2eb44a
But I’ve never had a base blown up into a crater
User 2eb44a
So if he does hex auto banned? No sure what’s so bad about it
User 2eb44a
This way if a player breaks a block inside a claim which obviously he shouldn’t be able to
User 2eb44a
And it’s something I’m making so idc what you think if it’s good or not🤣
User 2eb44a
Well, the like 4 times I’ve had hackers they break boxes and empty them or fill boxes full of dev items, this stops that
User 602ca8
some even net packages
User 602ca8
or spawn dev tools
User 602ca8
for example hackers use twitch events
User 602ca8
I would be looking for a good anticheat instead of this
User 602ca8
I mean whats the point of this? If someone is going to damage a base you would probably find a huge hole. Who is going to remove block by block?
User 2eb44a
Well it’s not possible with takaro I’ve gotten it to work on my own local bot on my machine. But the bot reads the server tools block actions log, and bans anyone destroying blocks inside z claim that they are not the owner of, or allies to the owner
