announcements

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Monday, December 13, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
A20 has brought some headaches to serverowners.
Main troubles are cause by region file corruption with the consequence the server won't start anymore until the culprit region file is removed. (Exception: Incorrect region file header!)
Second there is spam occurring in serverlog in specific cases on entity unloads. This will grow logfile to enormous proportions and servermanagers will choke on the amount of logfiles they need to handle. (WRN 38708 World unloadEntity !dict [type=EntityItem, name=drinkJarGrandpasMoonshine, cnt=2], Unloaded, was Unloaded)
Since the region header check which causes troubles takes place before any api mod gets loaded i patched the dedicated server dll directly with fixes for both problems above.
The unload entity warnings will just not be there anymore.
And instead of "Exception: Incorrect region file header!" and a full halt of the server you will see this in log as the corrupt region has been removed and a new fresh one has been created. The server will boot normally after that.
2021-12-13T23:51:59 47.575 INF Loading and creating biomes took 1822ms
2021-12-13T23:52:00 48.770 INF Loading and creating shader control textures took 1195ms
2021-12-13T23:52:01 50.144 INF Loading and parsing of generator took 1373ms
2021-12-13T23:52:01 50.209 INF [Prisma501 Calling] Corrupt region file found! Region has been removed: r.-1.-1.7rg
2021-12-13T23:52:01 50.209 INF [Prisma501 Calling] Creating new RegionFileV2: r.-1.-1.7rg
.....
.....
.....```

Make a backup of the original and replace in /7DaysToDieServer_Data/Managed (server off!)

This fix is EAC safe. You can leave EAC on.

THIS IS FOR A20 b218 ONLY !!!!!!!
Sunday, December 12, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 20.1 A20 b218 Experimental Compatible
  • Added: setting in CpmSettings.xml for removing drones that are not packed away from the world on restart(Drones_RemoveOnRestart)
  • Changed consolecmd shutdownba: added parameter "resetdrones" for on demand drone removal
  • Changed all ttp edit commands to take steamId (hail to the old ways!) when running against offline players. For online players steamId, entityId and playerName can
    be used.
    Affects: rvr(removevendingrental), sdc(setdeathcount), wi(wipeinventory), rl(resetlevel), rpd(resetplayerdata), rs(resetskillpoints)
  • Changed consolecmd lfp(listplayerfriends): show friends names instead of EOSid.
  • Changed webapi getlandclaims: added EOSid to json response for owner info in claimcreator webUI.
  • Changed webapi getplayerhomes: added EOSid to json response for owner info in claimcreator webUI.
  • Fixed: chatcommands aaf and raf (add or remove all ingame friends to your adv. claim(s) whitelist)
  • Fixed: consolecmd af(addfriend)
  • Fixed: consolecmd grablcb
  • Fixed: consolecmd rlp2(removelandprotection2)
  • Fixed: consolecmd mv with fo(friendsonly) parameter
  • Fixed: consolecmd wlf(whitelistfriends)
Monday, December 6, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 20.0 A20 b218 Experimental Compatible
  • A20 Experimental Compatibility
  • steamId format changed. Use new format in commands/configs. Steam_76561928123009260
  • Make sure you use the steam platform format in serveradmin.xml for assigning permissions. If you use the new EOS identifier, CPM (and Allocs fixes) dont pick it up. Example:
    <user platform="Steam" userid="76561928123009260" name="Prisma501" permission_level="0" />
  • rrp and rac are breaking region files in A20 so they are disabled while being worked on
  • CPM now uses harmonyX that is shipped with the vanilla game. Make sure 0harmony.dll is not present in CPM modfolder. This is to ensure compatibility with mods that use the new built-in patch system that came with A20
  • All major features have been tested and are functional
  • Let me know if you find any quirks.
  • Latest allocs version is required. Make sure you have installed 22_24_39
YOU CAN NOT USE OLD CPM DATABASES WITH A20. THE DB SCHEMAS HAVE CHANGED!
Monday, October 4, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.8.1 A19.6 b8 Stable
  • changed PVP kill logline: made logline more consistent with other CPM loglines, added more information and made format easier for regex info extraction. Ex. INF [CSMM_Patrons]playerKilledByPlayer: The killer (offenderSteamId=76561198123089815) killed Prisma501 (victimSteamId=76561198123095123) @ -350 58 -817 with AK-47 Machine Gun
  • Added logline for player getting killed by any other entity than another player. For creating CSMM hooks on player killed by animal, zombie, animalzombie, modded npc's, bandits etc. Ex. INF [CSMM_Patrons]playerKilledByEntity: animalBossGrace (-346,58,-820) killed Prisma501 (76561198123083837) @ -348 58 -818
  • Fixed wrong description in bmsOverrideVanillaSpawner console command
  • Lowered heartbeat interval to 3 seconds
  • Implemented auto debuff when a player logs off while on notify claim (buff visible), logs back in and moves/tp's out of the claim before it can detect the player on it again. The bufficon would stay on screen. Now there is an auto debuff when that happens.
Thursday, September 30, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.8 A19.6 b8 Stable
  • added new consolecommand timerba: a generic bloodmoon aware timer. Can be used for anything as long as there are commands for it. Configurable delay on bloodday after time and delay until after bloodmoon time in CpmSettings.xml (TimerBA_DelayBloodDayAfter and TimerBA_DelayAfterBloodmoonUntil). Example: timerba 10 "[00FF00]Prefabs will reset in [FF0000]{Minutes} minutes" "rrp kicklockreboot" You can use multiple commands. Seperate them with ; and use single quotes around command parameters that contain spaces.
  • Revised Adv. Claim PVE and added Adv. Claim PVP: compatible with existing PVE claims. Will prevent doing playerdamage when on PVE claim or allow doing player damage when on PVP claim. For PVP claims the KillingMode can be configured in CpmSettings.xml (AdvClaims_PVP_KillingMode). Default = 3. Create the same way as the previous PVE claims (except no punishment command needed with the new ones): make a notifyclaim with PVE (or PVP) in its name and you are done. The claims do use tooltip communication. Adjust to your liking in CPM's buffs.xml in the mod config folder. If your server global setting is PVE, use PVP claims. If your server global setting is PVP, use PVE claims. This functionality was already possible by using Adv. command claims but it needed multiple claims to cover the map. These new ones make it easier to implement PVE/PVP.
buffs.xml IS UPDATED! MAKE SURE TO BACKUP YOUR EXISTING ONE BEFORE REPLACING AND REIMPLEMENT ANY CUSTOM BUFFS.
Wednesday, September 22, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.7.2 A19.6 b8 Stable
  • Improved all get vehicle commands: improved owner detection on getbicycle, getbike, getmotorcycle, getjeep, getgyrocopter, getblimp and gethelicopter commands when player plays with a steam family share account.
Friday, September 17, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.7.1 A19.6 b8 Stable
  • "Performance enhancements and bugfixes": strongly advise to update to this version (seriously, do it)
Wednesday, September 15, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.7 A19.6 b8 Stable
  • Added Vanilla Bloodmoon spawner override: many players on a server? Lots of bloodmoon parties going on? Suffering from "boring" bloodmoons? This is the solution for you. CPM can now override the vanilla bloodmoon spawner. That spawner is not built to handle bloodmoons on servers with many players on (the so called high pop servers). Take full control and give back alive and kicking bloodmoons!
New settings (CpmSettings.xml):
  • BloodmoonSpawner_OverrideVanillaSpawner: set true to override vanilla bloodmoon spawner and let CPM handle bloodmoon.
  • BloodmoonSpawner_Overridden_AdjustBMEnemyCountPerPlayerToNrOnlinePlayers: set true (default) to let CPM handle the bloodmoonspawning based on number of online players. This is the full auto mode and is recommended. Max alive zombies per player will be calculated and when players are in a bloodmoon party, CPM will bring the joy to all members of that party.
  • BloodmoonSpawner_Overridden_BMEnemyCountPerPlayer: only used if the previous setting is false. This will set the maximum number of zombies alive per player during bloodmoon regardless of number of players online.
  • BloodmoonSpawner_Overridden_AddMaxAliveServerDuringBloodmoon: this value will be added to the maximum allowed zombies alive that is configured in serverconfig.xml. Use this to spice up the bloodmoon spawning even more by allowing more zombies alive during bloodmoons.
Friday, September 10, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
sneak preview for vanilla bloodmoon spawner override (high pop servers rejoice):
<BloodmoonSpawner_OverrideVanillaSpawner>true</BloodmoonSpawner_OverrideVanillaSpawner>
<BloodmoonSpawner_Overridden_AdjustBMEnemyCountPerPlayerToNrOnlinePlayers>false</BloodmoonSpawner_Overridden_AdjustBMEnemyCountPerPlayerToNrOnlinePlayers>
<BloodmoonSpawner_Overridden_BMEnemyCountPerPlayer>2</BloodmoonSpawner_Overridden_BMEnemyCountPerPlayer>
<BloodmoonSpawner_Overridden_AddMaxAliveServerDuringBloodmoon>0</BloodmoonSpawner_Overridden_AddMaxAliveServerDuringBloodmoon>```

https://www.youtube.com/watch?v=-fTmeEij36A
Sunday, September 5, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.6.4 A19.6 b8 Stable
  • Added bloodmoon despawner: Allows to despawn all zombies alive on map right before bloodmoon starts. Disabled by default. Enable in CpmSettings.xml (BloodmoonSpawner_DespawnAllOnStart).
  • Changed consolecommand protect, chatcommand /bubble and Adv. claim hostilefree: traders (which are hostile by design) will not be despawned anymore. No need for a modlet anymore to remove the hostile tag from traders.
Friday, August 27, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.6.3 A19.6 b8 Stable
  • Changed Adv. Claim Reversed: added setting for TpHeight on teleporting back into a reversed claim (AdvClaims_Reversed_TpHeight in CpmSettings.xml)
  • Changed consolecommand sleepers: added sleeper despawn and reset by coordinates. No need to be ingame anymore because coordinates can be used instead of only p1, p2.
  • Fixed consolecommand cvc (checkvehiclecontent): fixed always using Jetpack for vehiclename when a vehicle is locked and owner is returned.
Friday, August 20, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.6.2 A19.6 b8 Stable
  • Added logline with position on player death: for easy CSMM hook creation on player death where location of death is relevant. For creating a "return to location a player died"-command for example.
Example logline: INF [CSMM_Patrons]playerDied: Prisma501 (76561198103885860) died @ 218 58 -1094
Saturday, August 14, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.6.1 A19.6 b8 Stable
  • Added colon (:) support to commands in an Adv. Command Claim: Makes it possible to use colons in command(s) within an Adv. Command claim. Specifically implemented to support the use of CSMM variables that contain colon(s) like {{time}} (used in Deadly Airdrops for example).
Wednesday, August 11, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
  • Updated Allocs patched map.js to map.js released with Allocs_WebAndMapRendering v38
Friday, July 30, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.6 A19.6 b8 Stable
  • Updated harmony to v2.1.1
  • A19.6 b8 compatibility
Monday, July 26, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.5 A19.5 b60 Stable & A19.6 b7 Experimental
  • changed consolecommand getprefab: added optional parameter (steamId/entityId/name) for resetting a prefab. This will make it possible to use the reset functionality through a custom CSMM command. Ingame "getprefab reset" can still be used as it was.
Sunday, July 25, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
After getting questions about the possibilities for certain use cases to be solved with CPM/CSMM and the surprised responses i got, i think its no luxury to point out the power of consolecommand eoc (executeonclient) again. Especially since CSMM has gotten handlebars. I do believe that power is not well known enough.
The power of controlling connected clients can be used for example to set the PlayerKillingMode (PVE/PVP) or DropOnDeath (backpack). This means you as admin/owner can set the local gamestats of a client whenever you want that setting to change.
A simple example would be making a PVE server PVP globally by a custom command or create adv. claim command to make an area specifically PVE/PVP on demand by changing the PlayerKillingMode of the client thats entering the claim.
The first would just require 2 lines of handlebars code (loop through online players) and then set their PlayerKillingMode to whatever you like.
eoc <steamId/entityId/name> "sgs PlayerKillingMode 3" for setting "Kill everyone" for that player or all players(use handlebar for this).
The possible values can be found by doing ggs consolecommand. Then use the setting you want with sgs and eoc.
Wednesday, July 21, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 19.4 is A19.6 b7 Experimental Compatible
Friday, July 9, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.4 A19.5 b60 Stable
  • Fixed scrambler to be reflection safe.
  • Changed consolecommand wi (wipeinventory): moved the handler to a dedicated thread to eliminate any chance that the Pimps ttp backup mechanism undoes the
    ttp edit made by CPM while the player is online.
Saturday, May 29, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Thanks for reporting @User 37313023
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.3 A19.5 b60 Stable
  • Bugfixes for chatcommand /ft (flyto)
    • Fixed error on using doublequoted names with spaces in parameters
    • Fixed double teleports on ambiguous names in offline,- and online players
Friday, May 28, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.2 A19.5 b60 Stable
  • Updated harmony to 2.0.4
  • A19.5 b60 Stable Compatability
Monday, May 24, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 19.1 is A19.5 b55 Experimental compatible
Saturday, May 22, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 19.1 is A19.5 b54 Experimental compatible
Thursday, May 20, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 19.1 is A19.5 b53 Experimental compatible
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
No content

0Harmony.dll

DLL751.5 KB

Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
There is a slightly newer version of Harmony available (2.0.4).
CPM is Harmony 2.0.4 compatible. It has already been updated in my project, but doesnt need a CPM release.
Harmony 2.0.4 contains some good improvements, especially threadsafety, so i recommend an update.
Just replace 0Harmony.dll in CPM's mod folder with the newer one (remember kids, server off).
Friday, May 14, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.1 A19.4 b7 Stable and A19.5 b50 Experimental Compatible
  • Added loctrack chatcommand to chatpermissions. Now its possible to shield /loctrack behind permissions with ccp command or CpmSettings.xml
    (ChatCommandPermissions_loctrack)
  • A19.5 b50 Experimental Compatability
Sunday, May 9, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 19.0 A19.4 Stable
  • Changed consolecommand db (deactivatebedroll): added auto chunkloader and bedroll block remover. Removed requirement for owning player to be online.
  • Changed consolecommand w2l (write2log): added parameter "splitlog" for usage with "w2l command [command]". When writing output of a command to log it will by default create one logline for all output of the command. When using parameter "splitlog" there will be one logline created for every output line of the command. This makes using regex on the output with custom CSMM hooks, commands and handlebars way easier if there are multiple lines of output for a command.
Monday, April 12, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.9 A19.4 Stable
  • Added option for logfile timestamping: for serverowners that have a server start mechanism in place that will overwrite the logfile over and over again. Enable in CpmSettings.xml (CreateTimeStampedCopyLogFile). Disabled (false) by default. For enabling the logfile timestamping set it to true.
Saturday, February 27, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.8 A19.4 Stable
  • Added consolecommands getblimp and gethelicopter: use for custom CSMM commands to let players get their custom vehicles back that are based on the blimp (jetpack) and/or helicopter class.
Thursday, February 25, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 18.6 is A19.4 b7 compatible
Saturday, January 16, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 18.6 is A19.4 b3 compatible
Wednesday, January 13, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.6 A19.3 b6 Stable
  • Removed CPM chatcommand exclusivity. Added ability to disable CPM chatcommands. Set permission to -1 (with ccp or in CpmSettings.xml) and the chatcommand of choice is disabled. Now you can use CPM chatcommand names within CSMM without conflicts.
Don't get your hopes up. This is a pure selfish update. I play on @User 12266892 server nowadays and experienced him having made a custom CSMM for $bed which rendered me getting an access denied from CPM followed by execution of the command by CSMM. That annoyed me and this gives the possibility to disable CPM chatcommands to use them in CSMM. So time for an update Dex 😉
Friday, January 8, 2021
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Had a great vacation getting sandscrubbed at the beloved beach. Lots of time to process the shittiest year ever and more importantly, make plans for 2021. Unfortunately, using my current priorities, CPM will not be part of those plans. I have moved on to other projects. Quantum programming has gotten to me and as i see it, jumping on that train now, will make this old fart future proof and not left behind in the allready old nowgen programming languages. I Will maintain compatibility only. That means CPM as is will be the CPM of the future. There is no todo list anymore and evt. bugs are something you ll have to deal with. I will leave it to Catalysm if he wants to keep the CPM channels open for support from CSMM staff. I will not be active there anymore. Its been absolutely great and i can proudly say goodbye to a matured and pretty cool tool and a great community. Thanks for all your support over the years. I wish you all well, sincerely.
Tuesday, December 29, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.5 A19.3 b6 Stable
  • Bundled CPM WebUI 1.7.3: fixed permission handler to break menu icon because of casesensitivity of permissions. Permissions in cpmcc_permissions.xml now get applied regardless of case. This will ensure the menu icon to show.
Implemented 2 small user requests:
  • With CPM 18.4.3 release (adding item used on player, zombie and animal kill) the PVE violation logline was changed and a "Player killed" logline was added to show item used on kill. This broke existing CSMM custom hooks relying on the old PVE violation logline. This version contains the "old" logline with item used appended at absolute end. This will ensure existing PVE violation hooks to be compatible.
Player killed logline (use to extract PVP kill info):
[CSMM_Patrons] Player killed! Player offenderName (-128,60,-189) killed victimName (-130,60,-190) with Pistol

PVE violation logline (use to extract PVE violation kill info):
[CSMM_Patrons] PVE violation! Player offenderName (-128,60,-189) killed victimName (-130,60,-190) with Pistol
  • Added signs to be unlocked with unlockall consolecommand.
Friday, December 25, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Merry Christmas to everyone!
Monday, December 21, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
No content

unknown.png

PNG48.2 KB

Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
No content

unknown.png

PNG54.8 KB

Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
For those who are struggling with regex, some help on getting the levelfrom, levelto and steamId of a player in a custom CSMM hook with leveljump anticheat:
steamid:
\d{17}

http://regexr.com/5ivsd
levelfrom:
(?<=jumped up more than one level \()(\d+)

http://regexr.com/5ivsg
levelto:
(?<=-> )(\d+)

http://regexr.com/5ivsj
Sunday, December 20, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.4.4 A19.3 b6 Stable
  • Added anticheat leveljump: CPM will issue a warning into log for use with discord notification or csmm hook (for custom punishment) on jumping more than one level at once. Example logline: [CSMM_Patrons] WARNING: Prisma501 (73653876287651987) jumped up more than one level (10 -> 75).
Saturday, December 19, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.4.3 A19.2 b4 Stable & A19.3 b6 Experimental
  • Added item (weapon) used to logline on zombie, animal and PVP kill. Can be used for CSMM hooks.
Wednesday, December 16, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.4.2 A19.3 Experimental Only
  • Changed consolecommand shutdownba: the server shutdown logic has changed in 19.3. Adapted shutdownba to handle the shutdown properly. This version is for A19.3 only.
Saturday, December 12, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
CPM 18.4.1 is A19.3 b6 Experimental Compatible
Tuesday, November 24, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Version 18.4.1 A19.2 b4 Stable & A19.3 b5 Experimental
  • Added option for using minimum uptime of server to be taken into account on shutdownba consolecommand. Define in CpmSettings.xml in minutes (ShutdownBA_MinimumUptimeRequired). Server crashed or did a manual reboot just before a scheduled reboot? Dont want to have players face a new reboot in a short amount of time? Then this setting is for you. Default value is 0, so shutdownba will not considder server uptime. If the minimum uptime of the server has not been reached while doing shutdownba, the reboot will wait until the minimum server uptime has been reached and then finish the shutdownba command.
Saturday, November 21, 2020
Avatar for a506fee3140c1a9cb5f83c4671951bd488e90ca6dc0482bf1cbc5478a2f8fa6e
User a506fe
Note to xml modders: The framework implemented in 18.4 will give you the opportunity to apply buffs to players when entering/on an adv. claim. Just create a normal notify claim and use the tooltip buff(s) to add any passive or triggered effects to the buff. That way you can have an autoheal area for example or a stamina boost while in the adv. claim zone. There are as much possibilities as you can add triggered,- or passive effects to the tooltip buff(s). Whole new world (location based buffs).
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User a506fe
Version 18.4 A19.2 b4 Stable & A19.3 b5 Experimental
  • Added tooltip communication (instead of chatmessages) for enterresetregion, exitresetregion, enterpveclaim, exitpveclaim, reversed claim, normal claim, lcbfree claim, landclaim claim, lcbinregion (resetregion), lcb2close (resetregion), allpoiprotectionlcb, allpoiprotectionbed, questpoiprotectionlcb, questpoiprotectionbed and onvehicle warnig for all relevant claims.
  • optional visual indicator on players gamescreen during the time present on an adv. claim.
  • Backwards compatible with existing claims.
  • Choice for owners to use tooltips or the "old" chatsystem.
  • no changes in claim creation process
  • maximum flexibility by using tooltip modlet (see help text in the xml in /config in CPM mod folder)
  • added consolecommand tooltip: show a custom tooltip to a (or all) player(s) on demand.
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User a506fe
CPM 18.3 is A19.3 b5 Experimental Compatible