announcements
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Monday, November 16, 2020
User a506fe
Version 18.3 A19.2 b4 Stable & A19.3 b3 Experimental
- Catalysm updated CPM Web UI to 1.7.1: added support for the getvehicles api. Now all vehicles can be viewed on CPM Web UI. New version is included in this release.
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Sunday, November 15, 2020
User a506fe
Version 18.2 A19.2 b4 Stable & A19.3 b3 Experimental
- added webapi for displaying all vehicles on the map. Both loaded and unloaded vehicles will be shown. When vehicle name starts with "Entity", the vehicle is not currently loaded in the world. When vehicle name starts with "vehicle", the vehicle is currently loaded in the world. For permission control add "permission module="cpmcc.GetVehicles" permission_level="0"" to cpmcc_permissions.xml. By default the permission level is 0.
- added vehicles to allocs patched map.js to make use of the new webapi
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Saturday, November 14, 2020
User a506fe
CPM 18.1 is A19.3 b3 Experimental Compatible
Saturday, October 24, 2020
User a506fe
Standalone build of CPM Web UI 1.7 is available:
https://github.com/CatalysmsServerManager/CPM-claim-creator/releases
https://github.com/CatalysmsServerManager/CPM-claim-creator/releases
Friday, October 23, 2020
User a506fe
Version 18.1 A19.2 b4 Stable (not A18.4 Stable Compatible)
- Catalysm updated CPM Web UI to 1.7: new Adv. Claims Landclaim and ProBlock are supported now. Improved readability on coordinates information. New CPM Web UI 1.7 is included in this release.
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
User a506fe
Version 18.0 A19.2 b4 Stable (not A18.4 Stable Compatible)
- Added Adv. Claim Landclaim: only claimowners, whitelisted players and accesslevel allowed players can place any block within this adv. claim. Type= "landclaim". Violation string configurable in CpmStrings.xml (AdvClaims_Landclaim). Auto giveback to placing player.
- Added Adv. Claim ProBlock: Use this claim to prevent placement of blocks that are not configured as problock(s). Violation string configurable in CpmStrings.xml (AdvClaims_ProBlock). Auto giveback to placing player.
Usage: create claim with type "problock:block1;block2;block3". Blocknames are casesenstive (use fblock to find exact blocknames) and must be separated by semicolon when adding more than 1 block. Follows standard claim rules regarding accesslevel, ownership and whitelisting. - Added webapi for querying new Adv. Claims Landclaim and ProBlock
- Changed Adv. Claim PVE: skip chatmessage when exitmessage of the claim is omitted.
- Changed Adv. Claim AntiBlock: implemented auto giveback to placing player.
- Updated patched Allocs Webmap: added checkboxes and handlers for new Adv. Claims Landclaim and ProBlock
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Tuesday, October 20, 2020
User a506fe
A19.2 is stable now
Thursday, October 15, 2020
User a506fe
CPM 17.8 is A19.2 b4 Experimental Compatible
Thursday, October 1, 2020
User a506fe
CPM 17.8 is A19.2 b3 Experimental Compatible
Wednesday, September 30, 2020
User a506fe
Version 17.8 A19.1 b8 Stable (not A18.4 Stable Compatible)
- Added character based name login blocking: prevent players with specified characters in name from logging in. Configure in CpmSettings.xml (SpecialCharacters and SpecialCharactersNameBlock_Enabled). Beware of adding xml breaking chars to CpmSettings.xml. Escape them if needed.
& becomes & , < becomes < , > becomes >
Kickmessage is configurable in CpmStrings.xml - Added AllPoi Protection: same as QuestPoi Protection but for all prefabs. Prevents LCB and bedrolls to be placed in any POI. Configure in CpmSettings.xml (AllPoiProtection_Enabled). Not allowed messages for bed and LCB are configurable in CpmStrings.xml
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Tuesday, September 22, 2020
User a506fe
Version 17.7 A19.1 b8 Stable (not A18.4 Stable Compatible)
- Fixed consolecommand release: Fixed offline usage. Now it's possible to release a player from jail while offline again.
- Added bedroll support to adv. claim antiblock: Now you can add bedroll as antiblock in an adv. claim antiblock
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Monday, September 21, 2020
User a506fe
For getting 10 toolbelt slots visible on allocs webmap inventory dialog when you are on A19.1 b8, just set "var BELT_COLS = 10;" in /Mods/Allocs_WebAndMapRendering/webserver/js/inventory_diaglog.js
Wednesday, September 16, 2020
User a506fe
CPM 17.6 is A19.1 b8 Experimental Compatible
Saturday, September 12, 2020
User a506fe
CPM 17.6 is A19.1 b4 Experimental Compatible
Wednesday, August 26, 2020
User a506fe
Version 17.6 A19 b180 Stable (not A18.4 Stable Compatible)
- There is a serious vanilla game bug in the region file management code that was causing CPM reset commands to reset chunks that should not be reset. This version contains a harmony patch that overrides the bugged region file manager method with fixed code.
- Fixed locationtracker throwing null reference exception when game player dictionary would add/remove players to/from dictionary during location saving.
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Monday, August 24, 2020
User a506fe
Version 17.5 A19 b180 Stable (not A18.4 Stable Compatible)
- Added sleeper volume resets to "getprefab reset", rac (resetadvclaim), "rac unclaimed" and rrp (resetrwgprefabs). Now all sleepervolumes in prefabs and chunks in an adv. claim reset will get reset also with a reset. This means no free lootruns (new fresh prefab without sleepers).
- Added ServerTools compatibility for when using ST Reserved slots and server is full. The harmony patch in ST will break CPM functionality when that kicks in. That is countered in this version.
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Tuesday, August 18, 2020
User a506fe
Version 17.4 A19 b180 Stable (not A18.4 Stable Compatible)
- Fixed consolecommand sleepers: removing sleepers broke with A19. Fixed now. Added reset functionality. Now you can despawn and reset sleepers in the marked area so that they are ready to haunt players again.
- Added serverkill on hanging/unresponsive server in rrp (resetrwgprefabs) and rac (resetadvclaim) consolecommands when using the kicklockreboot parameter. Now they will handle a hanging/unresponsive server in the reboot process like shutdownba does.
- Removed all dependencies to allocs persistent data for playerdata. CPM will store all nescesary data in own persistent storage now, so if allocs mod loses data, CPM will not be affected.
- Updated CPM Web UI to version 1.6.1: Catalysm fixed a bug where a claim would get double displayed in the Adv. Claim list when a type of claim would be in the string parameters of another claim.
- Since Servertools has recently found its way to Harmony 2, i decided to not maintain 2 CPM versions anymore (Harmony 1.2 and 2.0). CPM will only come in the flavor of Harmony 2 from this release on. This means it will not be compatible with mods that use Harmony 1.2 anymore. Botman mod is one of the last that uses the old Harmony version 1.2 and thus will be not be compatible with CPM until they upgrade Harmony to 2.0.
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Friday, August 14, 2020
User a506fe
CPM 17.3 is A19 b180 Compatible ^^
Wednesday, August 12, 2020
User a506fe
Server can be running when you replace. No need for reboot either.
User a506fe
CPM Web UI 1.6.1 Released:
- Catalysm fixed a bug: When a claim type was used in the parameters of another claim, it would display the claim in the claims list 2 times as both types.
https://github.com/CatalysmsServerManager/CPM-claim-creator/releases
Just replace the contents of your cpmcc folder in CPM's mod folder with the new release.
Tuesday, August 11, 2020
User a506fe
Version 17.3 A19 b178 Experimental (not A18.4 Stable Compatible)
- Changed consolecommand rrp (resetrwgprefabs): added parameter "tradersonly" for resetting all traders on the map only. Usefull when having used settime command and the traders restock time has gone out of sync.
- Changed consolecommands rrp (resetrwgprefabs), rac (resetadvclaim): added parameter "kicklockreboot". When using this parameter all online players will get kicked, the server gets locked (players cant connect) during the reset and reboots server when reset is done. You can still use rrp and rac and rac unclaimed without kicklockreboot for full manual control but keep in mind that de world will be in a time vacuum during the reset. Any online players will experience it like X-men member Quicksilver. Literally.
- Catalysm has updated CPM WebUI to 1.6! It contains the new Adv. Claim Reset. Included in this release.
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
Monday, August 10, 2020
User a506fe
New Adv. Claims Reset. True city level reset possible now. Who needs those clunky resetregions anymore? ๐
unknown.png
PNG โข 2.0 MB
Saturday, August 8, 2020
User a506fe
Download:
http://cpm.7d2d.download/
http://cpm.7d2d.download/
User a506fe
Version 17.2 A19 b178 Experimental (not A18.4 Stable Compatible)
- Changed consolecommand resetchunks: No need for chunks to be loaded to be reset. Makes larger areas of resetting possible. Theoratically up to 16K x 16K blocks. The larger the area the more memory you need to have available for the reset. So be wise when using.
- Changed rrp (resetrwgprefabs): Complete overhaul. All prefabs will be reset live on map in one run. No need for players to load the chunks anymore. Added restoring decorations on prefab reset.
- Changed consolecommand "getprefab reset": Added restoring decorations on prefab reset.
- Added new Adv. Claim Reset: mark an area for reset on chunklevel.
- Added new consolecommand rac (resetadvclaim): use for resetting all chunks within the new Adv. Claim Reset areas. Very memory intensive! Better use multiple smaller claims instead of few big claims. The bigger the claim the more memory is needed for CPM to be able to handle. Has an option to reset the complete map excluding claimed chunks -> Very VERY memory intensive. Tested on a 8GB virtual system with NO players on and the 8GB were almost FULLY used. Use with care. Server will crash with out of memory exception if your hardware isnt up for this.
- added webapi for displaying new Adv. Claim Reset on allocs,- or CPM webUI map.
- changed consolecommand ccc: added option to create new Adv. Claim Reset. New claim borders will automatically snap to nearest chunk borders so you know exactly what is going to reset when using consolecommand rac. Use claim type=reset for creating Adv. Claim Reset.
- changed allocs patched map.js to be able to display new Adv. Claim Reset
User a506fe
final testing phase (there is a LOT of usecases) is coming to an end. Expecting 1-2 hours more of testing then 17.2 will get release daylight.
User a506fe
CPM 17.1 is A19 b178 compatible
User a506fe
Checking b178 compatibility
Friday, August 7, 2020
User a506fe
- reset all chunks on map except claimed chunks (claim border extending to chunk border) -> done
User a506fe
- snap borders of a reset claim to chunkborders on claimcreation -> done
Thursday, August 6, 2020
User a506fe
can be as small/big as you like. This is gonna be a servermanagement gamechanger ๐
User a506fe
Nice comparisson to region size:
User a506fe
๐
User a506fe
- Add new adv. claim reset to allocs patched map.js -> done
User a506fe
- add webapi for new adv. claim reset -> done
User a506fe
- new adv. claim reset: reset the area in a new adv. claim type -> done
User a506fe
- make resetchunks independant of loaded chunks. Max possible area of reset = 16K x 16K blocks -> done
User a506fe
Progress report CPM 17.2:
- rrp (resetrwgprefabs): complete overhaul. Reset all RWG prefabs live on map (no player chunk loading needed) with preservation of decorations -> done
- resetchunks: overhauled. Much more efficient. -> done
- getprefab reset: add preservation of decorations -> done
- shutdownba resetprefabs: overhauled. Reset all RWG prefabs with preservation of decorations during server restart -> dropped
Wednesday, August 5, 2020
User a506fe
CPM 17.1 is A19 b177 Compatible
Tuesday, August 4, 2020
User a506fe
Download:
http://cpm.7d2d.download
http://cpm.7d2d.download
Sunday, August 2, 2020
User a506fe
Version 17.1 A19 b177 Experimental (not A18.4 Stable Compatible) (03-08-2020)
- Updated Confuser.Core to 1.4.1
- Disabled one of the confuser protections at expence of a little protection loss for a BIG performance gain.
Sunday, July 5, 2020
User a506fe
Added all CPM settings and full explanation to documentation:
Saturday, July 4, 2020
User a506fe
Added special claimnames to documentation.
Thursday, July 2, 2020
User a506fe
So here we are:
User a506fe
Having said that. I was distributing CPM via PM and that is way too labor intensive.
User a506fe
A few things:
- I went from spending 100% of my free time to 10% on CPM
- I dont play the game anymore
- I dont have a server anymore
- I dont visit cheat/hack sites anymore to be on top of those fuckers with CPM
- Im still pissed
- there is no official support but you can maybe get help from other users (or me if i feel like it) in #cpm-support
- Im not adding new functionality to CPM but will keep it working and game compatible. If you have ideas you can drop them in #cpm-support but NO guarantee i will ever do anything with it.
Friday, April 17, 2020