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Thursday, October 28, 2021
User bddf69
It is not published outside of CSMM.
User 930ef9
is the banlist published somewhere
Sunday, October 24, 2021
User e5e1a1
๐
User c35505
yes.. I have that
User e5e1a1
Bear in mind it requires CPM and CPM only works on a dedicated server
User c35505
awsome.. I am gonna test that a few times and then I might do it on my server
User e5e1a1
You can use the poi teleporter in the debug menu and hop around to each one you've added, then use
getprefab reset to reset only the necessary chunkUser e5e1a1
Edit the map's prefabs.xml to add the POIs by coordinates, then reset the chunks where those POIs are. Resetting any region where you've placed them is the easiest way, but of course you risk removing player bases too
User e5e1a1
Yeah this is how you'd do it
User c35505
thanks ๐
User 071981
looks cool! ๐
User c35505
I made them a little better since I made those videos
User c35505
https://youtube.com/playlist?list=PLHSAP9iWNGQ0p0DHDfUDbLZNI8et3HITW here are the custom POI's that I made... also wrote code to make these into custom quests with a reward for completion. Check them out.
User c35505
yea, I will probably wait until the next wipe.
User 071981
i think you would also have to reset the region files where u applied that pois
User 071981
i would not suggest to do things like that. maybe its possible to hack it in, by renaming the map folder and force the players to download it again. but never tryed that by myself.
User c35505
I am testing it on a single player game and getting mixed results, I dont want to take the chance of corrupting my server game. Its just on day 81 or so and dont want to scare off my players.
User 071981
i think you will get the fastest Answer by trying it out ๐
User c35505
I know this is not really a CSMM question but I can not get a response in the df discord or the server tools discord... so......................I made some new custom POI's... can they be entered into an existing dedicated server game without wiping the sever?
by altering the prefab.xml and adding the prefab files to the prefab folder... ?
by altering the prefab.xml and adding the prefab files to the prefab folder... ?
Friday, October 22, 2021
User 071981
ah no i will make new ones, the buttons for it is included in the template
User 071981
yea i think i will use the existing modals
User bddf69
Will those open the existing modals ? For the inputs
User bddf69
That looks really good!
Thursday, October 14, 2021
User 071981
done
User 071981
yea i will check it
User bddf69
I did some dumb shit with the height for a bit which made it take longer than i wanted
User bddf69
Care to do a review of what I did?
User bddf69
Yeah I think so
User 071981
Does it work?
User bddf69
Righto perfect!
User 071981
Yes only on mobile. And you should rename the identifiers in localstorage, that would clear it for everyone
User bddf69
Should just disable that on mobile then right?
User bddf69
Yeah that'll do it :p
User bddf69
Ahhhh right!
User 071981
๐
User 071981
Because it will adjust the cols to fit on screen
User 071981
This is the problem
User 071981
There is a methode called sizecoloumns to fit
User 071981
Ah wait
User bddf69
Wonder why that didnt work the first time
User bddf69
Which is perfect
User bddf69
Interestingly, after clearing localstorage it works like this :p

Peek_2021-10-14_21-21.gif
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User 071981
Then you will also dont need to clear it once
User 071981
And make a seperated localstorage identifier for mobile ๐
User 071981
There is an hide attribute on the coldefs you just need to do something like isMobile ? True : false
User bddf69
And will need to figure out some way to wipe localstorage once on mobile devices :P
User bddf69
Probably should make the amount of columns a function of the screen width?
User bddf69
Okay I'll need to do real fix later
