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Tuesday, February 18, 2025
User a827fb
TBH I haven't really looked around. DeeJai started the group 5 years ago and I joined about a year later. He was already using that provider and we haven't changed it. I did look at moving to OVH at some point, and looking now, I can see I can get a 5800X (8 cores instead of 4, 3.8GHz vs 4.2GHz) with 64G for A$200pm (on special at $150pm but how long will that last?). The special price is similar to what we're on now for a CPU that's probably notably better for running multiple games. I'm concerned though about the support. Streamline do gameservers, OVH do machines. So if I get hit by a bus, Deejai doesn't have anyone to call on.
User bddf69
Holy that's almost triple the hetzner price :O This is in Australia right? Have you looked at a Singapore provider? At $DAYJOB we were able to save quite a lot by moving from AU to SG. Latency was still really good, SG is a networking hub in that region...
User a827fb
Our provider charges AUD525 / EUR320 / USD333 per month for a 7950X with 128G.
User a827fb
@User 53442821 My bad, ours is a i7-7700, not 4770. (My previous two daily drivers were a 7700 and a 4770, thus the confusion.)
User bddf69
Ahh okey makes sense 😄
User 2fc02a
I think I'm mostly paying for their tech support which is amazing. 10 minutes tops on fixes
User bddf69
Man either your host is ripping you off or US-based hosting is way more expensive than I thought...
Monday, February 17, 2025
User a827fb
Sure! Here's the one I used: https://www.atipsygiraffe.com/blackberry-liqueur/
User dcc909
Imma need you to give the recipe on that Blackberry Liqueur, I can't find any anywhere and I want a Bramble.
Sunday, February 16, 2025
Saturday, February 15, 2025
User a827fb
oldFARKs rent an i7-7700k/64/512 dedicated server with RDP access, located in Sydney. Provider is Streamline Servers in Australia. Costs us about AUD2000 / EUR1200 per year.
User 69dd72
Hey guys and girls
I wonder how much you pay for hosting and what the specs are?
I wonder how much you pay for hosting and what the specs are?
Thursday, February 13, 2025
User a827fb
For some reason our player base doesn't seem keen on overhauls. We can have a vanilla+modlets map running for months with 4-10 players, but an overhaul tends to last only 2 weeks. Experts gun it to the wasteland and have done all they want to within a week.
User 9eb275
why I love running overhaul servers, do it once until creators update
Wednesday, February 12, 2025
User a827fb
Oh yay, 1.3 stable(r) has been released. Time to re-check modlets for compatibility!
Tuesday, February 11, 2025
User dcc909
Ah, alright. Thought I'd check. Needing a little help with a small mod.
User 2fc02a
I'm not, I made weapons expanded, custom vending machines.
User dcc909
Hey, @User 25117961, idk if this is allowed or not, but are you the Mad that made Mads Custom Notes?
Tuesday, January 21, 2025
User b6c97b
Any way to prevent inventory's of vehicles emptying after a restart?
Monday, January 20, 2025
User 842b2a
Can anyone develop me a 7 days to die server for $100
Wednesday, January 8, 2025
User 74df8f
Tell me what message needs to be written so that the server will reboot and delete the selected regions
Monday, December 23, 2024
User 2fc02a
There's a server setting in to reduce zombie block damage. Alternatively use CPM with a buff using a tag
Sunday, December 22, 2024
User bddf69
It will probably involve doing some XML edits to make the zombies do 0 block damage or something like that
User bddf69
You can protect a lobby/safezone with a hostile free claim, but I'm not sure how you'd do that server-wide... That may be something you can ask in 7DAC though
User bddf69
There's a bunch of general fixes to be done yeah, I've noticed as well when you use it a lot it starts to slow down quite a bit :(
User b6c97b
how would one make it so zombies are not able to destroy blocks in the server?
Saturday, December 21, 2024
User 011f2a
Is it just the web mods system that's still being worked on or the livemap in general too ? I'm noticing a lot of lags just by zooming in/out on the map, and the same in the console when there are a lot of logs stored from previous sessions
User 011f2a
Thanks for the tip ! It works perfectly now !
User bddf69
No indeed that component is not exposed :( I can add it to the next version though. Other than that, you can still get the functionality you want with a bit of a workaround
You have access to the
map instance, you're already adding your rectangles to it but the reason your control isn't working is because that's added separately (screenshot for illustration)If you add the rectangles to a layergroup/layercontrol component and then add that last one to the map with something like
var layerControl = L.control.layers(baseMaps, overlayMaps).addTo(map); it should work
image.png
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Friday, December 20, 2024
User 427e44
so can ps5 player play on my dedicated server
Thursday, December 19, 2024
User 011f2a
I really don't know how to do it better than that
User 011f2a
As I've already told you, I can't use any components other than
Marker and Tooltip because they can't be accessed from here. I'd like to use the Rectangle component but I can'tUser 011f2a
I can make this, display my reset regions from my ModAPI, but it display when the map load, I don't have to check the
Reset Regions boxMy code :
export function ResetRegionsComponent({ map, React, HTTP, checkPermission, useQuery, LayerGroup, LayersControl, Marker, Tooltip, HideBasedOnAuth, L, }) { const { data } = useQuery("resetregions", async () => HTTP.get("/api/resetregions") ); var resetRegionsGroup = L.layerGroup(); var resetRegionsRectGroup = L.layerGroup(); resetRegionsGroup.addLayer(resetRegionsRectGroup); console.log(map, resetRegionsGroup, resetRegionsRectGroup); React.useEffect(() => { async function getRegions() { if ( checkPermission({ module: "webapi.ResetRegions", method: "GET", }) ) { if (data == undefined) return; data.regions.map((resetRegion) => { let str = resetRegion.split("."); let x = parseInt(str[0]) * 512; let z = parseInt(str[1]) * 512; var pos = L.latLng(x, z); var bounds = L.latLngBounds(pos, L.latLng(x + 512, z + 512)); var r = L.rectangle(bounds, { color: "#ff0000", weight: 1, opacity: 0.8, fillOpacity: 0.15, }); r.bindPopup(`r.${resetRegion}.7rg`); resetRegionsRectGroup.addLayer(r); resetRegionsGroup.addLayer(resetRegionsRectGroup); }); resetRegionsGroup.addTo(map); } } getRegions(); }, [data]); return ( <HideBasedOnAuth requiredPermission={{ module: 'webapi.ResetRegions', method: 'GET' }} checked> <LayersControl.Overlay name="Reset Regions"> <LayerGroup></LayerGroup> </LayersControl.Overlay> </HideBasedOnAuth> ); }

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PNG • 1.9 MB
User 011f2a
Ok Nice
User bddf69
You should be able to do everything you can do with leaflet :p You also get access to the actual leaflet map instance to do edits in
User 011f2a
But maybe it’s possible to use directly leaflet like in JS, I have to see that
User 011f2a
Yes but not react-leaflet, so I don’t have access to the react leaflet components
User bddf69
Oh you do get it, this
https://github.com/niekcandaele/TFP-example-mods/blob/main/mods/markers/mapComponent.js#L14
L is leaflethttps://github.com/niekcandaele/TFP-example-mods/blob/main/mods/markers/mapComponent.js#L14
User 011f2a
It will be great if we can have access to the whole react-leaflet library, but it seems we cannot have access with your process
User bddf69
Let me know how it goes, if I need to add more info somewhere
User 011f2a
Thanks !
User bddf69
It's not 'done' yet, needs some work but this should get you started I hope 🙏
It has example mods that add new pages and map components to the dashboard + it shows the build process
https://github.com/niekcandaele/TFP-example-mods/tree/main
https://github.com/niekcandaele/TFP-example-mods/tree/main
Wednesday, December 18, 2024
User 011f2a
The markers webmod bundle is in JS so I think you know a way to do the conversion, I found babel but the converter seems to generate weird functions, the livemap doesn't like that xD
User 011f2a
Hey @User 22055452, since the webmods doesn't have any documentation for the moment, do you know a way to convert JSX to JS ? I can do some things directly in JS but I have to admit this is a big headache
Monday, December 9, 2024
User b42753
try this
<remove xpath="/Sounds/SoundDataNode[@name='keystone_impact_overlay']"/> or simply remove from sounds.xmlSunday, December 8, 2024
User b6c97b
Any idea on how to remove the sound that players hear when hitting an area thats land claimed? The DUHHHHHHHHHHH noise?





